How? Found in the Round Rock library RPG section
What? Random tables about
* worldbuilding (60p)
* adventure planning
* random encounters (25p)
* chase complications (10p)
* side quests (4p)
* skill challenges (10p)
* environmental hazards (2op)
* travel complications (2p)
* magic (30p, including unexpected results, bad teleportation results, magic item personalities)
* other stuff (pickpocketing, prophecy, heraldry, books and art, songs, shipwrecks, etc., 50p)
* some adventures that feature some randomness (a murder mystery where you can decide the killer by random table, something about animated objects that attack, and something else I can't recall)
Yeah, so? I don't know what I expected from this book: it's exactly what it says it is, a bunch of random tables, randomly put together. Except for the first section on worldbuilding, which has some thematic coherence, there is nothing else in this book that _needs_ to be here or couldn't be swapped out by some other random table.
So, fine, it is what it is, which makes it a bad book to skim but maybe a useful book to have. Is it? How's the quality of the random tables? Overall, fine, I guess, though there's a lot here that also leans towards the jokey side of things. And, just to be clear, when I say that, I don't mean actually funny, I mean things like "how about a butcher's guild called the 'Vegetable Protection Association'?"
My favorite part of this book, well, I'm a sucker for worldbuilding, but besides that, my favorite part might be the second adventure where everyday objects are animating and attacking people because a wizard's tower's security system has leaked, which is just a fun premise.