The popular reader participation series continues with a conundrum in a museum. When Uncle Morgan disappears, the reader tracks him to a band of artifact robbers. Only the reader can decide Uncle Morgan's fate by choosing the right clues to follow.
Raymond A. Montgomery (born 1936 in Connecticut) was an author and progenitor of the classic Choose Your Own Adventure interactive children's book series, which ran from 1979 to 2003. Montgomery graduated from Williams College and went to graduate school at Yale University and New York University (NYU). He devoted his life to teaching and education.
In 2004, he co-founded the Chooseco publishing company alongside his wife, fellow author/publisher Shannon Gilligan, with the goal of reviving the CYOA series with new novels and reissued editions of the classics.
He continued to write and publish until his death in 2014.
beautifully narrated but lowkey crazy because morgan is literally the walmart version of indiana jones…youre telling me he has collections of weapons and cant defend himself AT ALL? smh my head. and he makes me ride the bus like a dweeb when i have a motorcycle. shoulda left him behind from the beginning
Fun trip down memory lane which started with a comment in a group chat about books we read as children. I had some free time yesterday near the library and this was the only Choose Your Own Adventure book the branch I was at had (despite what the online catalog said).
I went through and traced all the various adventure options - most had disappointing endings but a few were fun. I was surprised that for a kid's book, some of the endings were rather violent! It was a nice escape, though, and I highly recommend the trip back in time.
In this book, my parents have vanished mysteriously on a sailing trip, and I now live with my uncle in his New Orleans mansion. My uncle calls his mansion "Swan Song," which tells you how rich he is. Poor people name their houses, but they don't name them things like "Swan Song." For example, I call my place "Over by where they found that dead lady in a trunk" (This really happened. I am the 99%).
Anyway, the story starts off when I get dropped off by the school bus and have to walk the mile-long driveway up to Swan Song. Which makes me really angry right away. I have this super rich uncle, and nobody on his staff can pick me up from school? I have to walk up a road like a commoner? What the hell kind of rich kid walks? This is my chance to live a fantasy, rich lifestyle, and here I am using LEGS to get around.
When I get to the house, I find a bloody dagger in the floor! Then I look out the window and see some people packing my uncle into a car, and I run out, jump on my motorcycle (which my uncle gave me) and give chase.
From here, I make exactly four unimportant choices before I die, burned alive or possibly shot in a hayloft. It's unclear.
I wanted to skip to the end here because I'm still pissed off that I had to ride the damn bus and no one picked me up, and all along I had a goddamn motorcycle? Did the person who wrote the endings to this story read the beginning? What was I even doing on the bus? I was the Screech, riding the bus like a geek, when I could have been the A.C. Slater showing up to school on a Harley.
This reads like one of those stories you write in class where one person writes a line, then it's passed to a second person who writes a line, and then a third person who can only read the line written just before his.
Also, I'm 90% certain I would have manifested magic powers if I'd made it a little further. Weird magic weapon? My parents are dead? This is pretty much a guarantee that I'm going to do some ala-kazaam before long.
Ahh it's been so long since I last read a Choose Your Own Adventure. Blood On The Handle is one of the many books by R.A. Montgomery from the Choose Your Own Adventure series where you control the outcome of the story. Can you save your Uncle Morgan and solve the mystery? I really miss these books! So if you'd excuse me I got to go and see what happens: If you return to Swan Song to look for clues, turn to page 9.
If you sneak on board the helicopter, turn to page 45.
A fun Choose Your Own Adventure. I haven't read one of these since I was in elementary school, many moons ago. I was surprised by how compelled I was to read all 13 endings and the strategy it took to cover all of my bases. I can't wait for my kids to be hold enough to try out this type of book!
You are an orphan living with your uncle. You come home one day to discover a bloody knife in the study and hear a car speed away. What do you do? Depending upon the choices you make as you read, endings will vary.