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Open Game Engine Exchange Specification, Version 3.0

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This book contains the official version 3.0 specification for the Open Game Engine Exchange (OpenGEX) format, a text-based file format designed to facilitate the transfer of complex scene data between applications such as modeling tools and game engines. A complete specification of the Open Data Description Language (OpenDDL) syntax, upon which OpenGEX is based, is also included.

120 pages, Paperback

Published February 2, 2021

About the author

Eric Lengyel

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