Now available in softcover, this GURPS Fourth Edition book combines the spells from the Third Edition GURPS Magic and GURPS Grimoire , plus dozens of all-new spells, for the ultimate tome of magic! Within these pages, crackling with mystic energies, you'll This is a powerful book, indeed. Use it wisely. This softcover printing has color interior pages, like the original hardcover. A black-and-white (grayscale) version is also available separately.
American game designer, often confused with the British game designer of the same name.
Author of games/systems such as GURPS, Illuminati, CarWars, and Munchkins.
See also: Steve Jackson, co-creator of the Fighting Fantasy series (NB the US game designer also wrote 3 titles in this series) Steve Jackson, author of works on crime Steve Jackson, Scottish thriller writer
good evening and welcome fellow Children of Chaos.
90% filler. Like there is a spell called Colour. It changed the colour of a light source. It makes it so that your light bulb glows green for a few hours.
POINTS WELL SPENT I SAY.
This ultimately is the problem I have with GURPS. Especially as a generic game. It feels like it is trying so hard to cover bases that it is just filled with pointless shit. Also a spell that makes someone else super horny is just bleh.
I also think it feels like 4 games awkwardly stapled together. I skimmed a lot of this for very samey and pointless spells.