This book launches a new series set in the world of The Gathering.
This is the first title in an exciting trilogy dealing with the new The Gathering expansion sets. It will give players a sneak peek at the upcoming card releases.
The first of the Ravnica Cycle trilogy, this novel follows a lieutenant of the League of Wojek, Agrus Kos, as he undertakes a murder investigation that draws him into a conspiracy that will shake up the entire world of Ravnica. As a fan of the setting, I really appreciated Herndon's detailed descriptions of Ravnica and its many citizens, which really helped to bring the world alive in my mind. I'm not familiar with any of the characters here, but that's the thing about Ravnica: City of Guilds, you don't have to know anything about Magic the Gathering to enjoy it, though that does help.
In terms of the card game itself, the Ravnica block is widely regarded as one of the best blocks in the game's history. And with good reason too. When it released, it had a huge impact on playability, lore, flavour, everything, and also marked a turning point in the design and development of the game. As such, any work of fiction related to it has some pretty high standards to meet. Cory's novel doesn't quite hit the right notes in that regard, but it does offer a delightful overview of the City of Guilds.
What I loved most about the novel was that it was a fantasy-style murder mystery. You've got all the relevant elements present, and the backdrop of Ravnica, not to mention the in-universe upcoming Decamillennial festival really spiced things up. Lieutenant Agrus Kos is our main protagonist here, though we do get to see a few others such as the Golgari noble Jarad, the imp merchant Pivlic, the loxodon saint Bayul and many others besides. Cory pretty much takes a tour of the world-spanning city and its inhabitants, and that's the really fun part. It is what I expected, and it is what I got.
Cory J. Henderson's Ravnica: City of Guilds is a great start to this cycle of novels. Clever, well-paced, and simply fun to read, City of Guilds is one of the better examples of Magic fiction I've read, as well as being a sterling example of good brand fantasy overall.
This first novel follows Agrus Kos, a lieutenant of the wojeks, a subset of the Boros Guild on Ravnica, one of Magic: The Gathering's many planes. The main draw of this plane is that it is a world-spanning city, ruled by ten different guilds who all fall under the jurisdiction of the Guildpact, a magically-binding agreement between them all.
Agrus is a 110-year-old, grizzled officer with a heart of slightly tainted gold. The main things he struggles with throughout the novel are his guilt over his first partner's death, and his own advancing age. This makes for a rather unique protagonist in Magic fiction, and Agrus is shown to be capable and intelligent, but deeply flawed in his alcohol and magical-drug abuse and his stubbornness. We also occasionally follow other characters, like Fonn the half-elf and Savra the scheming Golgari elf. Fonn is sarcastic and witty and fun to follow, while Savra is really just used to set up a final conflict for the novel and allude to the big bad. The narrative is, for the most part, grounded by Agrus's point of view, and it's all the better for it.
Due to the pacing of the novel, there actually isn't much to the plot structure. Not all too many things really happen in this book, but the ones that do are a rip-roaring detective story that I wouldn't have expected from this franchise. There are a couple actually surprising twists along the way, and the climax is almost satisfyingly anti-climactic. The trope subversion, there especially, is quite fun.
Overall, I recommend this book rather heavily to fans of Magic: The Gathering, Ravnica especially, and to people curious about the story of that franchise--this is a pretty good place to start. Anybody looking for a fun, quick fantasy-police detective story will find a rather decent one here.
This was the best MTG novel I've read so far. To be fair, that's not a super high bar to clear, but it was a book that looked like a book, acted like a book, and functioned like a book should.
There were characters that felt like three-dimensional characters who had flaws. There was some simple but interesting setup of the political situation between the various guilds; people actually had agendas that were at odds with one another and no one was unambiguously, morally correct. The "bad guys" lost, but characters and the political situation were both altered instead of just "we saved the world" (that happened, too, but it wasn't the entire outcome).
One confusing bit that has finally come up: "Ravniaca" seems to just refer to "the city" here? There seems to be space on this plane that is not city, which contradicts what I understood to be the defining feature of this plane? Also, the people inhabiting Ravnica refer to the plane AS a plane instead of "world"? Does that mean it's generally understood that other planes exist? It's a minor thing, but that specific bit of the lore seems to be inconsistent...maybe they shored that up later?
There were two things that bugged me, that I should mention:
1) My LEAST favorite literary trope shows up again: cutting back and forth between past and present frames. Exacerbated by....
2) Why does every established fantasy society need to be unrealistically old? (this relates to 1 because I could not be bothered to read the datelines at the start of chapters, too many digits to inspect for minor differences when I was sick and tired)
For reference, the oldest fragment of our own written language we have found date from around the 9th Millennium B.C., making them about 11,000 years old....11,000 years passed between our inventing writing and me writing this review.
Yet, fantasy authors constantly have to make societies that have existed, IN THEIR CURRENT ADVANCED FORM, for over 10,000 years (sometimes adding more zeroes to that number). It's not believable that there would not be INCREDIBLY change in that span of time. It's also not believable that the government would remain intact for that long. Again, from human history, the longest lasting civilization has been Japan, clocking in at 1,743 years and counting.....but Japan today is nothing like Japan 1,743 years ago!
I get it, you want to establish something as solid, rigid, and stable, but you stretch this to an absurd level, especially when your plot involves threatening a stable system in an incredibly short span of time, a system which has endured how many other incidents before.
It's a minor thing, but there's no reason you couldn't say the guildpact was made 499 years ago or something that's well outside of living memory, establishes the gravitas you want, but doesn't undermine your plot.
Those items aside, solid entry in the series, actually looking forward to book two dealing with some more guilds that weren't in the first.
Cliche and melodrama are the name of the game. It was competently written, but that's all it really had going for it aside from the MTG setting which did a lot to carry my attention.
A great mystery/who-done-it/detective storyline, Magic the Gathering style. The Ravnica Block series is shaping up to be the best of the Magic books that I've read so far, though I could be biased as the Ravnica Block is my favorite Magic block to date. I was a little worried at first, seeing as how this book follows Agrus Kos and mainly focuses on Boros characters (I'm a Dimir girl, all the way) but plenty of other characters make appearances and there are some interesting twists and turns in the book. In the end, the "self pitying, should have retired long ago veteran" stereotype Agrus Kos started out to be didn't really grow all that much, but it could have been much, much worse, and he was still an interesting character to follow. Savra turned out to be more power hungry then I imagined her to be, but it worked, especially for Szadek, who I wished wouldn't have spent so much time in the shadows (though I guess that's appropriate place for the ancient leader of the so called non-existent 10th Guild). I'm interested to see what's in store from the Orzhov, Gruul and Izzet in the second book.
This story is about a rather typical aging crime fighter with a somewhat typical hidden past and who doesn't want partners. It starts off in a murder mystery kind of way but it should develops into an uncovered conspiracy. What I like about this book is that it brings to life the planar-wide urban setting that is Ravnica. Fans of the lore or the setting of the Ravnica block would like this.
Durante muchos años, cada vez que se estrenaba una expansión del juego de cartas Magic the Gathering, se publicaba también una novela ambientada en dicha expansión. Ravnica es quizá el plano (universo) más querido de Magic fuera del original, y uno de los más explorados. Un mundo entero compuesto por una única ciudad, una ecumenópolis tardomedieval, renacentista que se ha extendido a casi todo el territorio conocido, controlada por diez gremios con sus funciones y reglas particulares, comprometidos en torno a un Pacto milenario que cada vez más facciones ven como limitante para sus intereses particulares.
Durante la preparación para la celebración del 10.000 aniversario del Pacto entre Gremios varios grupos de gente chocarán, siendo los protagonistas un humano veterano del gremio militar, una mestiza del gremio religioso y un elfo oscuro, encargados de regenerar comida desde los muertos para calmar la ingente pobreza urbana.
La novela gana cuando explora su mundo (el asesinato no es crimen mientras no perjudique a un gremio, las almas de los muertos no llegan a desvanecerse y el plano está poblado por espíritus que usan los gremios, uno de los gremios no existe como tal) y pierde cuando desarrolla su novela policiaca, aunque si eres fan de Magic te resultará interesante este primer acercamiento. Si no te interesa, o no eres fan de la fantasía al menos, no te lo recomendaría a menos que busques una obra policiaca con una ambientación diferente.
Pretty solid work, and way better than anything MTG related post-2010.
Has some plot holes and sudden storyline resolutions that seem to leave some deeper motives evident yet unexplained. Especially as action escalates near the end several contraptions seem to be employed by the author to introduce significant figures at once, to remove characters from the scene, and logical gaps seem to be ignored.
Some good diversity is represented in the world of Ravnica and it is impressive to weave together the amount of lore that is here without it always feeling crowded or forced.
I read this to get familiar with the world of Ravnica and it's lore in order to better DM a D&D campaign I'm running. The author does a great job of describing the world and gradually over 3 books making the reader more familiar with the 10 guilds that occupy Ravnica.
However he doesn't excel at building story arcs nor describing in prose what is happening in a way that makes the reader feel like they understand everything that is going on.
I ended up reading the whole trilogy, which did help understand the world, but at times it was a bit of a struggle to get through some chapters.
I'm new to Magic and like Ravnica, so I figured reading the stories associated with the City of Guilds would be a good place to start. Ravnica: The Ravnica Cycle, Book 1 is an excellent magical murder mystery with a dash of political intrigue. It is an excellent, well written introduction to Ravnica that introduces us to some of the characters that will stay with us through multiple visits to the City of Guilds. This is what an installment in the story of Magic should be.
That was the first book that I read in a Magic The Gathering setting. I enjoyed it very much. There are two stories in this book, (spoiler ahead) one about the young Kos, and the main plot with the old Kos. It's very well written and the characters well developed. You have to know a little of the game to imagine the dozen of characters and races that appear in the book, but after all it's a Magic book!
I spoiled myself on the broad strokes of this story through research for my Ravnica campaign, but it's nice to read about how it all happened. Generally, I didn't find the protagonist to be a particularly compelling character, but the supporting characters were able to make up for him. The plot itself is great fun, and this is a book that I could recommend to people who aren't into the card game and I would know they would still enjoy it.
i have been play the Magic card game for a lot of years and every now and then i give one of the books a read. Just to see how the various authors bring the cards to life.
This one was nothing special for me.
It will not rival any of the greats in the genre but it will get you through a long trip.
It was a very slow start to get to the main plot of the book. I have solid knowledge on the lore of MTG and Ravnica specifically, yet I felt lost at times when concepts or events were being described. There were far too many spelling and grammatical errors I caught. It contained some small plot holes and parts that weren't explained very well, but overall it was a good read.
Nobody can say this book is boring. In fact, I felt a bit like I new a break from the action from time to time. Still, it was funny in the right is and serious when it needed to be. I'm reading the next in line for sure!
3.5 stars rounded up. I enjoyed this book, the characters were great, but it took some time to actually get going. Looking back now, it all had a reason to be there, but at the time I was reading it I was struggling. Worth it in the end though
I came to this book because I play the trading card game called "Magic: The Gathering", and this is the first book in a trilogy detailing the world of "Ravnica" which has been featured on the cards of late. (Early 2013.) I read the first Magic novels that were ever published back in the 90s, and remembered them as being pretty pedestrian. So I was hoping that 15 years on the quality had increased (the quality of the underlying card game certainly has).
So, yeah, these are definitely better than that old stuff, but it's hard to get much more enthusiastic than that. The content here is solid but unimpressive. The writing works best when the scenes are tightly focused; the "big smash" at the conclusion of the book was confused and showed evidence of writing shortcuts. (Our heroes were bound without being able to escape until... they needed to be unbound. It was quite odd. And I could never figure out the distance between the good guys and the bad guys, sometimes it seemed large, and then suddenly they were next to each other.)
At any rate, the novel was interesting primarily because I was interested in fleshing out this Ravnica, an interest I have because of the Trading Card Game. If you don't have that interest, I can't see why you'd want to bother with these novels.
Ravnica: City of Guilds was a fun, an interesting read that creatively and intricately builds a complex narrative that weaves the lives of multiple characters together. The creative characters, fantastical magic, and fast-paced action is enjoyable and interesting with detailed descriptions that satisfy those who want to fully understand the world the characters are in.
I thoroughly enjoyed the Ravnica: City of Guilds plot which follows a number of main characters. The way the author blends the perspectives of each character to create suspense, to round out the details of a scene, or to foreshadow events. Overall, this book was great. I would recommend it to anyone who enjoys fantasy novels and magic. The use of magic is classic Magic the Gathering styles, which include mana and interesting hexes and enchantments while not becoming, in my opinion, over the top.
No lo había reseñado. Creo que es una traducción de algún fan porque tiene ciertas inconsistencias. Y lo leí así porque al ser memorabilia de Magic: The Gathering de los 2000, sin traducción disponible en español, iba a ser imposible de encontrar (aunque hay varios sets en Ebay para quienes sean buenos lectores en inglés). No importa. Aprecio mucho el mundo de Ravnica. Su personalidad. Fue hermoso encontrarme con personajes legendarios del set y verlos existir en su entorno. La historia es de detectives y de intriga política, muy de acuerdo con los tiempos que corren. Hay paranoias, guerras culturales, conspiraciones complejas y hechizos imposibles. Si te gusta la fantasía te puede llegar a encantar, sobre todo si aprecias a Ravnica por lo que es: uno de los mejores sets narrativos de cualquier juego. Sí quieres masterear la campaña de D&D de Ravnica con mucho sabor, es crucial.
I liked it but I feel like it could have been better. It read like fanfiction to me, which is honestly not a bad thing. (Fanfiction is a very genuine form of writing in my opinion because people write about things they know and like all though it is amateur.) I think that the pacing was off - some things happened too fast, other stories seemed sort of random or out of place. It took half of the book to really pick up. I enjoyed the action scenes which were easy to imagine, especially because I play the card game and I know what the characters look like based on the artwork on the cards. (Or I can at least imagine what I think they may look like.) Overall I think it was a good book and if you like Magic The Gathering it's worth the read. Not gonna lie, the end did give me some feels.
These books are really underrated, i think because the act of reading them is related to the oh so nerdy PLAYING magic. But in fact, they really are some pretty darn good fantasy novels.The action moves along at a good pace, some very cool visuals, and the setting, the city of ravinica, feels fresh and original and best of all WELL DEVELOPED. I understand no one is going to think of this as serious writing, but the books really are a fun read, comparable to a good action flik. I enjoyed very much.
First of. You don't need to know anything about Magic the Gathering out of my oppinion to find this book great. Mistery detective scenario in a giantic city that spans the whole world! Leutnand Kos has to save the day and boy how he does it. The world is filled with magic and technologie but always makes sense! I never thought to see a fantasy world city could be so much like our citys and still just be perfect!
This was just one of the few book series I enjoy the most, the writing sucks you in to the story, and makes you sit on the edge of your bed/seat wanting more. Bar none, this is the best of the MtG blocks ever put to pen, and executed flawlessly. Even if you are new to MtG, this is definately a book you should pick up now, and start reading, you won't be disappointed, and you will want to read the other two books right afterwards!
Things are bustling in Ravnica, a city run by guilds. It's close to the new century celebrations and strange events are happening. Argus Kos, a Wojek Luitenant is investigating these, but seems taken aback by the mental Bagage he caries along with him. This is the first book in a series of three, it contains a whole slew of grewsome and colorfull characters as you can expect in a fantasy novel.
This was a good read. I enjoyed watching the cards come to life with their own personalities and quirks, and the storyline was better than I had expected. The climactic ending revealed secrets that had been hidden so well that I had never even considered them as a possibility. A must read for any Magic: The Gathering fan, and worthwhile read for everyone else.