A guide for beginners provides step-by-step instructions for how to create a 3D game using the Blitz3D programming language, explaining how to create shapes, graphics, lights, terrain, collisions, and sounds.
Since I was 10 years old, I knew that developing video games would be a life long passion. I struggled throughout high school: in search of a doorway, or at least a window into the world of game development. My search brought me to Blitz 3D and in tern I began my quest Into Blitz using this book. It feels like a life time ago since I began learning how to code and since then I have delved into C++, Java, Basic, and C#. I would not have any foundation knowledge of game development, at all, had I not started with this book and this software. Maneesh and Eric have a way of making the most complicated programming behaviors feel simple and logical. With the simple building blocks that they provide, it is quite easy to build a simple game from start to completion. The only downside to this book is that it does not delve into the creative process of designing assets for the games you develop. For that I need only make a simple suggestion: familiarize yourselves with fragMOTION and the .b3d file type. With that tool, assets production in Blitz 3D becomes as simple as 1. 2. 3.