Bionicle, over its initial run, held deceptively deep and interconnected lore, to the point of characters from years prior still often doing significant things in the background or suddenly being revealed to have even greater relevance long after “disappearing” from the main story. In fact, at the end of the eighth year of continuity, there was even a cosmically large twist, one the series had planned from day one, even baked into the name “Bionicle” itself, as it turned out. With so many elements always in motion, it is no wonder there were several guides released throughout.
Makuta’s Guide to the Universe, here, fleshes out that very big twist and how it worked its way through the main stories prior, from the villainous perspective of the Makuta Teridax, an individual so domineering his original “name” was actually his species name. Imagine one dude being so dangerous that everyone just called him Human, and thought of him first by default when someone mentions a human. That’s Makuta, except he escalates even beyond that point by more or less undergoing a little apotheosis and likewise more or less evicting the old God. It’s cool to get his perspective, to realize just how wily he was; he didn’t have “one” master plan in place where he was secretly winning. He often was just rolling with some genuine loss, other times deliberately counting on his opponent’s victories. All that being said, it is silly he calls it a “diary” when he logs these entries.
There are a few strange elements to this guide’s design, though. In between his entries, the narrator voice switches to a passive third-person explanation when very few changes would be needed to keep it in Makuta’s voice. Likewise, it goes chronologically…ish, often skipping to later details before the full guide’s structure has actually caught up. It also forgets to be chronological in the Mahri era, first listing the Toa Mahri even though they arrived much later to the scene than the Barraki, who are inexplicably listed after. The layout itself is often overcomplicated to the point of being cumbersome, dividing teams up on different pages with semi-disconnected blurbs, when a little rearranging could have made this a much cleaner presentation. It also, several times, pulls entire excerpts from the full novels, but with little rhyme or reason as to what makes the cut and what remains summarized in the guide portions; these, bluntly, feel like filler, and I would have preferred more in-depth guide entries.
Of course, half of the fun of a book like this is the detailed character art, and like other Bionicle guides, this one is pretty, though still with a few hiccups. A few character images get flipped mirror image, and while a lot of Bionicle designs are symmetrical, not all are, so some characters can be quickly spotted in the wrong orientation thanks to bits and bobs sticking out of the wrong side. It also just never rises to the occasion of guides like Rahi Beasts or Dark Hunters with unique character designs you wouldn’t see without the book, or World with genuinely beautiful art pieces deliberately sketched out throughout. And in reference to that last one, it just doesn’t get the extra oomph of building intrigue in the same way, likely inevitable considering the reveal of the story that year.
Still, this was a fun way to dust off details hidden deep in corners of my brain after a few years, and this one certainly has the best cover of the bunch for sitting on my shelf, but it doesn’t quite reach the heights of the best guides Bionicle put out there.