Zombie stories are their own subgenre of science fiction; we're fascinated by the human body reanimating after death. Every storyteller's version of a world infiltrated by zombies has a different explanation for how it got that way, and these details are much of what determines if a work of zombie fiction is excellent or uninspired. In Michael Thomas Ford's Z, the year is 2032 and the zombie apocalypse is over. It arose from a mutated flu strain that deadened higher cognitive function in affected humans, enslaving them to their amygdalae and compelling them to eat people. Nothing remained of their ability to discriminate between right and wrong, and the only way to contain the infection was to torch these "meatbags" with flamethrowers. The threat ended years ago, but memories of the trauma live on in massive multiplayer online games that offer the chance to exterminate virtual-reality z's for entertainment. Despite his parents' disapproval, Josh, the adolescent main character in this novel, plays his favorite version of the game for hours each day.
For Josh, hunting zombies in virtual blood-soaked warehouses and prisons with his best friend Firecracker is fun. Josh is an excellent Torcher, but he's surprised one day to receive a message from Charlie, renowned as a top player in the local gaming community. It turns out an underground network of players exists who do a live version of the online game, coordinated by a guy who calls himself Clatter. Funded by gamblers, Clatter takes his zombie hunters to a professionally designed arena, sets loose an assortment of "zombies", and releases the hunters to pursue them. Is Josh interested in earning big money by participating? His mother is opposed to any game that portrays the slaughtering of z's—Josh's aunt Lucy turned into one in the original epidemic and had to be torched—but Josh likes Charlie and would love to experience the rush of being a Torcher in real life. He accepts Clatter's offer, and prepares to take his hunting of z's to the next level.
Charlie helps Josh invent plausible reasons why he's not spending much time with his family these days, but his nine-year-old sister Emily is suspicious and so is Josh's friend Firecracker when Josh stops hunting zombies online and avoids Firecracker at school. Josh isn't permitted to tell anyone about the live game; if too many people find out about it, the gamblers will be scared away and Clatter's source of revenue will dry up. Hunting z's is a thrill, but Josh senses something wrong with the game. When his teammates are "bitten" by zombies, they're carted off and Josh never sees them again. The z's can't be real, of course; all sufferers of the zombie flu were eradicated years ago. Josh suppresses his unease by popping pills that Charlie gives him called "Z", a drug that lightly simulates being a zombie for a few hours, sharpening the user's visceral sensitivities. The hunting game is even more intense when played while on Z. Josh remains willingly ignorant of the darkest side of Clatter's game until the day Firecracker vanishes. To save his friend, Josh must confront Clatter and his powerful network of gamblers. Is hunting z's in real life as innocent as Josh has chosen to believe, or is Clatter putting humanity at risk for a second zombie apocalypse?
Z had potential to be a fast-paced, surprising, philosophically potent novel, but doesn't dig deep enough into its themes to rise above average. A full treatment of these themes could have made for a marvelous story. It's easy for society to "other" z's as meatbags who deserve to be torched, but every real zombie was once a human with hopes, dreams, and people they loved and who loved them. How would you feel if someone who means the world to you were executed because they contracted a virus? Z doesn't delve into the humanity of z's much beyond a single conversation between Josh and his mother, but the idea was ready and waiting to be carried a lot further. Controversial gaming is another topic in this book. Is it okay to simulate violence against onscreen enemies? Does it cheapen human life in the eyes of players, incentivizing entrepreneurs like Clatter to cross ethical boundaries to create even more realistic versions of the experience? This debate could have been built upon in a hundred different ways, but Z leaves most of that value on the table.
Then there's the drug known as Z. "If that's what being a zombie felt like, (Josh) was surprised. He'd always thought of them as being stupid, mindless things that didn't know what they were doing and didn't feel anything. But he felt so much. All he did was feel. Every sensation was intense beyond words. And he didn't need words because there was no reason to think about anything." It circles back to the idea of "othering", assuming that those different from yourself experience life to a lesser degree. The drug Z is a window into the mind of z's to demonstrate that though they act subhuman, in some ways they're almost more human than you or I. Do they deserve to be torched for that? The passage quoted above also serves as commentary on mind-altering drugs. They may damage the brain, but the sensory deluge is such ecstasy that users go back for hit after hit. It feels like a higher plane of existence; why deny yourself that even if the cost is loss of brain tissue? Is it better to live a short life feeling gloriously alive, or more years that are dull and drab by comparison? Your answer hinges on what you believe makes life worthwhile. A zombie is slave to its base functions, the pursuit of pleasure, but living for sensual gratification seems hollow and meaningless. Humans have the option to live by principle and reason, treating others and themselves according to what they think is right. Our actions can be arrived at by deliberate decision, not slavery to biological urges. I'd rather live that way than indulge in pleasure without any deeper meaning to my existence. Once again, Z teases at this underlying theme but delivers little besides the lines I quoted earlier. The story doesn't have much of an ending, either; it stops in the middle of the action rather than finding a satisfying conclusion. I enjoyed the read, though, and would gladly pick up another book by Michael Thomas Ford. Z didn't totally win me over, but the author has talent.