The science fiction masterpiece illustrated by Dave Gibbons (Watchmen, Kingsman) Torn from the pages of 2000 AD! a planet ravaged by war, its atmosphere poisoned by chemical weapons. In this battle ground between the Norts and the Southers only the Genetic Infantrymen can survive. Rogue is one such soldier - and these are his tales...
Another one of 2000AD's classics - entertaining to go through once, but never really struck the same chord for me as many others of its line. Art is consistently top-notch, the setting is gritty and ugly, the action a solid thrill, and it's good for the main character to have a single overarching goal to strive for, to tie it all neatly together... but at the same time, the hero's pretty bland and his chip-buddies remain almost entirely interchangeable, despite some later efforts to distinguish them a little.
But still - if you're already done with Judge Dredd, Strontium Dog, and ABC Warriors, and are looking for more in the same vein, you could do worse than Rogue Trooper.
Reason for Reading: I've enjoyed everything I've read from 2000AD so far and this intrigued me as something quite different from what I usually read, yet still in tune with my tastes.
It's a bit daunting going into a 400pg collection of a comic one has never read before but Rogue Trooper had me hooked from the start. The stories were originally published individually in the British comic book/magazine 2000AD. Some stories are a couple of pages long, others several and eventually the stories continue in parts that carry on from 3 to 19 issues. These stories are from the early 80s and are strictly science fiction (no paranormal or spooky nonsense). There is a war being fought on this planet which the ins and outs of are explained over the course of several stories. Rogue Trooper is a genetically engineered infantryman who carries upon him the personalities of three of his fallen buddies on bio chips inhabiting his helmet, supply bag, and gun. Together they are the last of the GI's as the rest of them were annihilated in a massacre. These men have decided to go rogue until they have discovered what happened at that infamous battle that slaughtered his fellow servicemen.
This story is all gradually released slowly over the course of the individual stories and it gets deeper and more involved as the book goes along. Some stories are minor sidetrack adventures, others are integral to the overall arching plot of Rogue's ultimate mission. He does find out what happened that day, then searches for the person responsible, finds that person and then sets out to find justice for that person. Many, many other events and sidetracks, some having to do with the war, some more personal and some just simply lighthearted occur along the way. The book is definitely action oriented and plot focused but Rogue's character is explored and developed especially in the second half of the volume, as to a degree are the characters of the bio-chip buddies. Many threads are left open, and storylines are left to continue by the end of this volume. I found this a fun, entertaining read but certainly a product of the '80s. As a side-note, the entire comic is written by Finley-Day except for the last two stories which come from Annual editions and are written by Alan Moore, so this is not recommended if you just are a Moore fan. If you like 80s comics, science-fiction, war battles, space wars, and British humour this will be sure to please. I'll be first in line, when I hear Vol. 02 is being published!
In the war ravaged world of Nu Earth, Rogue trooper is a genetically modified soldier that can withstand the chemclouds that have laid waste to the battlefield. Ambushed and alone with his dead comrades' personality chips he tries to solve the mystery of betrayal and have revenge on the traitors that have caused him pain. Classic 2000AD themes, with stories from Alan Moore and Gerry Finley-Day. Dave Gibbons has drawn much of the graphics and his style is as awesome as in Watchmen, many years later. All in all highly recommended stories although at some times the 2000AD 80s campiness is very strong especially seen in the Neuropa arc.
It was just a slog to read. Every single story recaps the plot of the character. It’s tedious to an unbearable degree. The stories aren’t particularly imaginative; just a weird US Civil War/WW2 mash up with a sci-fi sheen. None of the stories have anything to say; it’s just run of the mill action pieces. I couldn’t care anymore.
I don't really remember Rogue from my childhood, and reading this reminded me why. The lone genetically engineered soldier looking for the traitor who got his unit killed accompanied by the electronic "ghosts" of his dead friends is an intriguing concept, and there's something timeless about the No Man's Land setting even with the sci fi trappings. But it quickly becomes obvious that there's nowhere for the story to go; he walks in a straight line through mud observing that war is hell and never arriving anywhere because then it's over. Eventually, the stories take a wacky, satirical turn better suited to Judge Dredd, but that just makes it all irritating rather than more entertaining.
The power of nostalgia is an amazing thing but it can also lead to selective amnesia. I remember reading Rogue Trooper in 2000AD as a kid and it being one of the best stories in the comic. A reread however shows it to be good though a little derivative at times. Part of the problem with the book however comes from the serial nature of the original story in that it spends too much time each episode repeating previously provided information. The standout stories are however the two Alan Moore inclusions. Moore takes the environment and canon built by Finley-May moving it on to make it so much more, proving that he is one of if not the best writer of his generation.
A bit heavy to read this much Rogue Trooper in a row, but man, that b/w art is pure gold. Some of the best artist from 2000AD roster are on the case and make such brilliant art.
As a casual fan of 2000AD I’d never really delved into Rogue Trooper. I’m not sure why I never got around to him it just never happened. A recent video on the character’s history published by the company however got me interested, so I picked up this book… and it was okay.
The general gist of Rogue Trooper is that he’s essentially a super soldier on an alien world being fought over by thinly veiled pastiches of the Allies and Axis from the Second World War. The planet’s become so toxic that Rogue has been specially designed to breathe it’s atmosphere, and he spends most of the stories - actually all of them - on the hunt for a Traitor General that got his squad killed, with Rogue’s squad mates existing in the form of his equipment (Gunnar, Helm and Bagman. I bet you can guess which equipment they’re in based on the names).
This initial premise was quite intriguing, but unfortunately other than that and some solid artwork by Dave Gibbons, Cam Kennedy and Brett Ewins (also a pair of solid Alan Moore stories at the backend) that’s all the book really has going for it.
The book starts off quite well, with Dave Gibbons’ artwork popping off the page. It’s exciting seeing Nu-Earth and it’s WW2 Sci-Fi aesthetic at first though unfortunately the stories quite quickly take up a formulaic approach of Rogue going to a new location, getting involved in an incident and then moving on without much being gained or learned beyond a decent action scene.
There’s very little in the way of worldbuilding or characterisation and not really much theming going on either. It’s all pretty simple.
I’ve heard that Dave Gibbons did some rewrites of the early parts of the series and given that those Progs did feel like they had a bit more punch to them (Gibbons is a talented writer in his right) I’m willing to believe them. Unfortunately he leaves the series soon after it’s start.
I think a big part of what held this book back from being great was I never felt like I was learning anything about the world, factions or characters. I couldn’t tell you why the South and Norts hate each other or what their politics are, I can’t really tell you anything about Rogue’s history beyond the basics, and Nu-Earth as a setting isn’t that interesting after the first few Progs.
That being said, the Traitor General hook is a decent one and it did keep me reading. I might end up getting the next volume to see it to it’s conclusion, though I have heard the series loses its direction after that.
I can’t help but want to see a more modern version of this story told to meet the potential I feel it’s just missing ever so slightly.
If you’re in the mood for some light action, I’d say give this a go, but 2000AD has done a lot better. It’s a very cool concept and aesthetic but it just didn’t have the meat to make it a classic.
Once a paradise, the planet Nu Earth has been ravaged by poison gas, bio weapons and radiation until nothing human can live there without a mask and sealed suit. Yet the Northers and Southers continue to fight over its uninhabitable ruins.
Into this hopeless war comes the Rogue Trooper, an artificial life form created to survive in the ruins of Nu Earth. Along for the ride are 3 of his fellow GI (Genetic Infantry) whose bio chips were installed in his gear as they were each killed. Luckily they already had nicknames like Helm, Gunner and Bagman which ended up perfectly matching their ultimate homes.
Rogue Trooper has some pretty good stuff. The black and white artwork is clean and very detailed. The various artists lavish detailed plausible looking designs on the various tanks, fliers, robots and soldiers of Nu Earth. The stories are short and bit formulaic but generally good.
The device of having Rogue's rifle, helmet and backpack each inhabited by a fallen teammate is an interesting spin. If nothing else it lets the writers have a lone wolf hero, but still give him someone to talk to.
There's even two stories by a young Alan Moore. They're not great, and I would not pick this book up for the 12 pages he wrote, but they're also good.
My only complaint is the eternal problem that the stories are ultimately limited, Rogue can't die, he can't even lose his helmet, gun or backpack, and he can't win. So things seem to always spin in a cycle and when there's 400 pages it gets a bit tedious. Still this is a good bit of science fiction warfare and make for light reading.
Rogue Trooper is a G.I., or Genetic Infantryman, a sort of super-soldier modified to withstand the harsh toxic environments of Nu-Earth without a breathing apparatus. Mankind relocated to this new Earth but their chemical warfare in the Nu Earth future war polluted the atmosphere. The G.I.'s entire personality transfers to a biochip at the time of their death, and these biochips can be installed in various hardware. When Rogue's comrades are killed in combat he inserts them in his helmet (Helm), his gun (Gunnar), and his bag (Bagman). They can speak and retain their entire personality and serve as the supporting cast.
It is really interesting to see how influential these British comics were on American comics. The third party narrative is used sparingly, mostly as a plotline recap since this was a weekly strip, with the rest of the story being entirely dialogue driven. Compare this to American comic books of similar vintage and you will see what I mean. Nowadays this is par for the course, but British comics are where that style started.
While this was consistently enjoyable throughout 400-odd pages, The Fort Neuro arc was my favorite. I love how the one base, the Napoleonic Complex, pretended to be from France. Dave Gibbons (later of Watchmen fame) was the original artist for the series, and Alan Moore writes the story from the 2000 A.D. Annual 1984. Cam Kennedy is nearly as good an artist as Gibbons. This is good stuff that holds up remarkably well 30-odd years after it's original publication.
Rogue es un personaje muy especial. El soldado genéticamente modificado para soportar las condiciones de una atmósfera hostial en la guerra entre Norte y Sur en un planeta que, como último de su especie, trata de encontrar y cobrar venganza sobre quien de su bando los traicionó. De piel azul y extraordinaria potencia física, se acompaña de tres de sus compañeros caídos en combate quienes, a modo de chip inteligente, interactúan con él como fantasmas cibernéticos adheridos a diferentes enseres de su equipo: fusil, mochila y casco. Tuvo gran éxito en su tiempo en un momento en que se buscaba otra forma de cómic más abierto que se alejara de las historietas de superhéroes y presentase un cara más agreste y violenta propia de la literatura cyberpunk. En estas páginas tenemos los primeros números de una colección que, pese a su brevedad, caló profundamente en en imaginario de algunos creadores importantes. Lo encontré de saldo y excelente estado en la Cuesta de Moyano, que continúa siendo una isla del tesoro.
Rogue Trooper is a graphic sci-fi novel from the 2000AD comic series which also featured Judge Dredd. Written in the 80s this comic ignited my imagination. So great to see them all combined together in four awesome volumes.
Rogue is a genetically engineered soldier, whose toughened blue skin and white eyes can withstand the poisoned battlefields of Nu Earth. After a traitor gives info to the enemy and all of his comrades are slaughtered, Rogue Trooper goes rogue and sets out on a mission to hunt down the traitor and bring him to justice.
As his genetically engineered buddies died, Rogue was able to retrieve their biochips from each corpse and slot them into his helmet, gun and backpack where they live on and help Rogue Trooper with, tactical info, advice and some weapons assistance, until they get back to base where they can be put into new clone bodies.
Gerry Finley-Day may be my single least favorite writer for 2000 A.D. As to the reasons why, you need look no further than his work on Rogue Trooper: an endless, mindless series of repetitive sci-fi war comics that never manage to say much of ANYTHING meaningful about its subject. Too zealously bloodthirsty to be anti-war; too dour and bleak to be pro-war. As a result, it's just a slog.
The only thing keeping this collection from a flat one-star rating is the handful of strips included in which, for some goddamned reason, ALAN MOORE decided to throw his hat into the Rogue Trooper ring. And God bless him for it; his two issues pack more of a punch than the hundreds of pages that precede 'em.
The first of the collection of Rogue Trooper stories from 2000AD, this book introduces readers to Rogue and his bio-chipped companions Bagman, Helm and Gunnar and the war between the Norts and Southers on the chemically poison battlefield that is Nu-Earth. It shows how Rogue survived the Quartz Zone massacre that killed off the rest of the Genetic Infantrymen, apart from the three, and why he went rogue: to track down the traitor General who tipped off the enemy about them.
This book also introduces some of the characters that Rogue would meet from time to time like the traitor General and the body looters Brand and Brass. It also sets up some occasional crisis points like the discovery of the only toxin that Rogue, engineering to live in the highly polluted environment of Nu-Earth, is vulnerable to.
Enjoyable. Rogue is an anti-hero in a science fiction war on a earth a bit like our, but different. His sidekick biochip friends work well and are frequently funny. The longer stories are the best but the puns and parody of Neuropa are a little too silly.
Rogue Trooper: iconic character, right? I hadn't read any before but thought I'd chew it down as part of my ongoing consumption of 2000AD's back catalogue. Was looking forward to it. He looks cool. The logo still looks cool. He's blue...! Was pretty disappointed.
Starts off promising with a setting of future war in a far-off planet, mass chemical warfare, genetic engineering. Plenty of gritty combat, cool ships and buildings. Soldiers choking on "chem clouds" all over the place. So far so good but things slowly go downhill from there.
The introduction of Rogue's dead buddies as microchips attached to his helmet, bag and gun is an interesting idea but they contribute nothing good. The dialogue between them is either dull or plain annoying.
Some good plot stories develop in the first half but it soon felt very flat. I'd lost interest completely by the last few strips. Ridiculous "wacky" plots and *another* bio-chip stored in a pistol...? Phew...
My main gripe is that it's neither funny, fun OR exciting. The characters are boring and the plots heartless.
The art is excellent in the first half. Dave Gibbons is fantastic. Atmospheric, precise and creative. This soon suffers like the plots. Some of the other artists are also good (Cam Kennedy) but later work is uninspiring.
Unless urged otherwise I won't be reading anymore. Gets two stars only because of the art.
Welcome to the planet Nu-Earth where excruciating war between North and South rages, ravaging the planet in the process. And in the middle of it is bio-genetically created, supersoldier, Rogue; his buddies, Bagman, Gunnar and Helm, sole survivors of Quartz zone massacre in the pursuit of treacherous Southern general. And that's basically the setting and premise of this volume.
Periodically published in "weekly strip for boys" 2000ad in b&w, Rogue Trooper is all about exciting war action it can get. The first part of the volume focuses more on intense battle sequences and is pretty straightforward, the second goes back and forth Rogue's mission and secondary characters with their own agenda. But, definitely, this one very thrilling, fast paced, testosterone filled book, beautifully illustrated. Dave Gibbons particularly did his job well and his art is clean, precise and looks crisp - even today. One problem with the book is - being military science fiction from the early 80s, it can't escape some of the goofy, nebulose plot elements. And that some loose ends - remain loose.
Note: the two annual issues are written by legendary Alan Moore (who worked with Gibbons on Watchmen) and while they don't provide Mr. Moore much room (read: pages) to breath, still it's nice to see young genius at work.