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iPhone 3D Programming: Developing Graphical Applications with OpenGL ES
What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL. You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app.
438 pages, Paperback
First published May 3, 2010
About the author
Philip Rideout
4 books3 followersPhilip Rideout has been a fanatic of graphics programming since the 90's. He has held positions at several pioneering graphics companies, including Intergraph, 3Dlabs, and NVIDIA.
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October 18, 2013
Starting to show its age with ES2 becoming dominant and now SceneKit. But otherwise a cool introduction to 3D graphics.
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