Card games for one player, also known as solitaire games, have existed for almost as long as playing cards themselves. This book features more than 100 captivating games, complete with detailed instructions and clear diagrams. The solo player can pick from a wide range of styles and difficulty levels, and from games involving many different card layouts, including fans, squares, crosses, and clocks.
Featured games include:
• Aces Up • Baker's Dozen • Clock Patience • Deuces • Frog • Klondike • Monte Carlo • Odd and Even • Pyramid • Spider • Star • Windmill
These games are perfect for all ages and all skill levels. The only requirement is a deck (or two) of cards!
Brenda Ralph Lewis is a writer with over 200 books on history and numerous magazine articles and television documentaries to her name. Her fascination with Scottish history and culture began early in her career and she has since returned to the subject at every opportunity. She regards [her] book on tartans as a labor of love.
I wouldn't normally think to bother rating something that wasn't a novel, like a cookbook or this book for the matter. However, it was very interesting to find out about a lot of the different solitaire games. One or two were much more interesting than the regular game for me.
The layout of the book consists of the short descriptions, history, rules, difficulty rating, and informative graphics of each game on a different page.
I was tempted to give it a 5/5 because of how well it was put together, but then I remembered how occasionally, the rules and description weren't good enough to always understand the game just by reading it initially and I sometimes had to pull out a deck of cards and mess around with it for a bit to understand the rules (sometimes a rule would be in a caption of the picture but not in the written part that describes the game). This is definitely due to the fact that, with the exception of a few, every game is compressed to one page. A little more detail would have been nice, however I understand the brevity of the nature of the writing. It is definitely possible to fully understand the rules of every game, it's just occasionally not always the clearest thing.
Nice book which I probably will never use unless I'm stuck in the Antarctic with only a pack of cards. But nice layout and brief intro make it worth a keeper.