Demonstrates basic techniques in animation, modeling and rendering, shading, visualization, disk input/output, clipboard graphics, image scanning, and printing. Packed with ready-to-use program code, the book shows readers how to exploit the power and versatility of Windows' built-in Graphics Device Interface (GDI), and many other Windows assets. Demonstrates basic techniques in animation, modeling and rendering, shading, visualization, disk input/output, clipboard graphics, image scanning, and printing. Packed with ready-to-use program code, the book shows readers how to exploit the power and versatility of Windows' built-in Graphics Device Interface (GDI), and many other Windows assets.