"MYTH-Interpretations: The Worlds of Robert Asprin" collects 19 short works, some not previously published, with good reason. Most not fun; only 5 include the Mythical Young Troubleshooting Heroes. The outcomes are generally obvious from the beginnings, so summaries usually have spoilers, who wins. Wanted: Guardian is the only tale I'd get this book for.
*4 I'd read Gleep's Tale, dragon stops attacks until contents shown.
2* Myth-Adventurers, female assassin Pookie trains Spyder with Duc's contract.
*2 Myth Inc. Instructions, missing from a wedding present lead to an attempted assassination.
*2 Mything in Dreamland, Skeeve follows partner-teacher Pervect Aahz, the latter with his magic restored and wanting to stay.
*1 Myth-Trained, 9p Skeeve and unicorn retired, reconsider original training in magic and war.
*1 Next are four too serious war stories, almost with lessons.
From the Files of Tambu: Incident at Zarn, is a planet mistakenly destroyed when a commander misunderstands failed order transmission.
Ex-Khan, Ghengis in Hell declines aid from present-day mediocre red-neck war-monger narrator.
Two Gentlemen of the Trade (like Verona), family feud extended by joint secret romance.
Harmless Excursion, drastic wipe-out with same feud when foolish youngster wants to slip out unprotected.
*4 Finally, some humor and clever hood-winking.
Wanted: Guardian, dwarf Ibble and human poker-aficiando Stiller from Prince Rangor want dragon Schmirnov to keep glowing magic sword Mothganger.
*3 Gift in Parting, Old Man, fisher, catches monster before son Hort leaves.
*1 To Guard the Guardians, civil police Hell Hound commander Zalbar cooperates with crime-boss Jubal to solve two problems: rebel vigilante subordinate fast-healing Tempus and Kurd who experiments like Nazi mad scientist on live slaves. Almost horror. Gruesomely warped unjust (my opinion) justice, memorable nightmare material.
*2 Off-beat conflict resolutions. Spoilers. I tell you winner, but obvious from beginning.
Capture, scifi writers-artists disrupt alien invader ship.
Ultimate Weapon drains brains (more *1 because bad guys win).
Cold Cash War, corporate mercenaries vanquish government incompetents.
3* You never call, Mother's Day delays opposing (once friends) commanders. I'd like better if the war got called off permanently, but reminiscent of WW1&2 stories of Christmas truces.
2* Con Job, scifi convention converts confidence-trick gang. Being written for a real DragonCon just before the author dies is not an indicator of quality or necessity to publish.
1* Saga of Dark Horde, I already forgot, cursed leader's group slips out from Ghengis' command.
The real test is how memorable the plots and/or characters are over time, so re-visiting my rating, after months or years, will be more accurate.