What separates the good apps from the truly great ones? It's more than usefulness, innovation, or even fun. Great apps also need to have visual appeal and intuitive usability. Great apps are effortless to control and navigate—not because they happened to be born that way, but because they were designed that way.
Application design principles for the desktop have been around for a while, but as the mobile and tablet markets grow and devices evolve, the principles are changing. It's not just the size of the screen. Mobile devices have entirely new methods of interaction—touch screens bring new gesture-based controls, acceleromoters enable a gentle shake of the device to jumble up a set of results, for example, and new, natural forms of interaction are emerging as new devices are developed. Even if you're familiar with creating apps for other devices, designing for mobile is a completely different experience. The Mobile Design Handbookshows exactly what users want and expect, and reveals how to deliver it.
You'll learn not only how to create the initial user interface design for your app, but also how to refine it into a great app. Testing is an essential part of great design, and The Mobile Design Handbook explains how, when, and what to test in order to evolve your design the right way. You'll see how to create intuitive navigation and to present your content in the best way. The authors also look at accessibility from the perspective that it is something to be welcomed with open arms, not feared.
With The Mobile Design Handbook, you'll be able to create great apps that keep all of your users coming back for more.
What you’ll learn What sets mobile design apart How to decide whether you need a native app or a web app When and how and who to test How to navigate navigation and content How to play nice with developers Mobile standards and when to "break the law" Who this book is for Designers who are new to mobile and developers who want to polish their design skills.