A quick and handy rules reference and guide for the Dungeons & Dragons ® Fantasy Roleplaying Game.
This handy and comprehensive Dungeons & Dragons book is intended as a quick rules reference. It contains the complete core rules for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game.
In addition to providing an overview of the game and how it’s played, this book presents the core rules in a format that is easily referenced during a game. It includes information on level advancement, combat, experience points, treasure, skills, equipment, and more.
James Wyatt is an award-winning game designer at Wizards of the Coast, and now holds the position of Design Manager for Dungeons & Dragons. He was one of the lead designers for D&D 4th Edition and one of the original designers of the Eberron Campaign Setting, and has written and co-authored dozens of game supplements. He grew up in Ithaca, New York, and now lives in Washington State with his wife and son.
From the D&D essentials line, this is a handy-sized paperback reference to the rules of the game. Everything you need to start questioning your DMs competence.
When D&D 4th Edition came out, I didn't like what I saw. So, rather than "upgrading", I skipped that edition, only returning to the game when the D&D Next playtest began. Before that, however, I did take notice of the Essentials line, an attempt to give 4E a new coat of paint and lure back lapsed players. I was encouraged to buy the rulebooks (partly because Borders was going out of business and they were discounted), but I never got around to actually reading them before I was won over by 5th Edition. Now, nearly four years into the 5E era, I figured I'd give 4E a fresh look.
All in all, this is a fine game, and for a certain type of player, I can see how this would be an amazing version of D&D. But had I read this rulebook at the time... I don't think it would have convinced me to come back. It took the very different 5E to do that, which simplified the combat much more, and emphasized more role-playing... a decision that does seem to have paid off.
As for the Rules Compendium itself, this looks to be a great reference for the D&D 4E game. Well-organized, clearly explained, and (for the most part) one of the more readable and interesting books of pure game rules I've seen. If you're a 4E fan, I strongly recommend this. If you're not a 4E fan... well, you may want to at least skim it. (But it probably won't change your mind.) (B+)
Dungeons & Dragons 4th edition grew to a massive size that I believe might have wound up being intimidating for new players. With three player's handbooks, and tons of supplements and supplements for supplements, this edition grew rapidly (and financially) beyond the entry level player and possibly prohibited a lot of people from taking up the game. Enter Dungeons & Dragons Essentials. While I'm not a huge fan of the direction Wizards of the Coast/Hasbro Inc. elected to take this beloved game, I do freely admit that 4th edition was the most balanced and "unified across supplements/expansions" system to date... but even at that, there was a great amount of errata issued for 4E, and the D & D Essentials Rules Compendium did a really nice job of trimming the loose stings and tightening up the odd ends of a tremendous body of rules... plus, it was pretty darn cheap. Sure you needed the other D & D Essentials books too, but two $20 books compared to $40 - $50 for each of the three player's rule books? Wizards and Hasbro were looking to entice newbies with Dungeons & Dragons Essentials, for sure (these products were even placed in Walmart and Target stores) both with the price point and with the streamlining of the voluminous 4E rule set. Hopefully the D & D Next/5E rule set won't go down the same path (it sure sounds from the playtest follow up that there is some serious effort to keep the rules tidy... fat chance in a real world application, but it nice to dream).
★ - Most books with this rating I never finish and so don't make this list. This one I probably started speed-reading to get it over with. ★★ - Average. Wasn't terrible, but not a lot to recommend it. Probably skimmed parts of it. ★★★ - Decent. A few good ideas, well-written passages, interesting characters, or the like. ★★★★ - Good. This one had parts that inspired me, impressed me, made me laugh out loud, made me think - it got positive reactions and most of the rest of it was pretty decent too. ★★★★★ - Amazing. This is the best I've read of its genre, the ones I hold on to so I can re-read them and/or loan them out to people looking for a great book. The best of these change the way I look at the world and operate within it.
A good book for learning the rules of 4th Edition, and also for reference. I may need to get another copy for my next campaign so my players can reference the rules at the same time I do.