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213 pages, Paperback
First published January 1, 2005
increasingly [the living room] has become a place where families and friends commune with video games and the television set instead of with others. The result is an increasingly alienated society with a growing sense of disconnection [unsubstantiated claim of causation]. ... In this room, group dynamics depend on the layout of your furniture. Social scientists have identified sociopetal seating as an arrangement that encourages participation and communication -- chairs that face each other and are not too far apart, but far enough to give some sense of personal space. In essence, you want to create a congenial conversation pit where comfortable chairs and sofas encircle a coffee table, with lamps for accent lighting that bring out everyone's best features and a focal point that puts everyone in an upbeat, talkative mood. [okay, but is that the only option? and how do we integrate the television? It's not going away just because you don't like it.]