Midnight describes an exciting, highly detailed campaign setting for the d20 System. Players enter a world where evil rules and darkness has fallen across the land. They must fight for hope and justice in a realm where heroes are condemned and the elder races are hunted to the brink of extinction.
Like Sanderson's Mistborn series, this RPG supplement asks, "What if the bad guys won?"
And the results, at least for this world, are pretty harrowing. In defeating this world's Satan figure, the gods of good inadvertently cut themselves off from the world of Aryth, the only clerics who can wield healing magic are the dark god's, and one by one the kingdoms of the world have succumbed.
It's a horribly depressing venue for a role-playing game unless the GM is guiding the players toward a restoration of contact with the gods but well conceived here.
I don't actually play RPGs anymore so, like much of my RPG material, it sits on a shelf from which I take it down on occasion to help inspire the imaginings of my own imaginary world.
The premise of this RPG campaign world is simply "What if, at the end of all things, evil triumphed?" Imagine Middle Earth if Sauron had regained the One Ring at the end of Lord of the Rings, or Morgoth's dominion over Middle Earth in the First Age. Of course, I was hooked instantly. Fantasy Flight Games has done a fantastic job with this world.