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Fiend Folio

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Vanquish Terrible Evil

The noblest heroes must contend with the foulest monsters. Whether torn from the darkest planes of existence or spawned as blights upon the natural world, the creatures bound within these covers will challenge stalwart adventurers of every experience level.

This accessory for the D&D game captures over 150 monsters, including some of the most diabolical beings imaginable. While focused on extraplanar and otherworldly creatures, you'll also stumble across new creatures of every type, with Challenge Ratings that range from 1/8 to 25. Along with three new fiendish prestige classes, six new templates, and rules for swarms, grafts, and symbionts, the Fiend Folio offers a multitude of challenges for every hero.

To use this supplement, a Dungeon Master also needs the Player's Handbook , and the Dungeon Master's Guide . A player needs only the Player's Handbook .
Vanquish Terrible Evil

The noblest heroes must contend with the foulest monsters. Whether torn from the darkest planes of existence or spawned as blights upon the natural world, the creatures bound within these covers will challenge stalwart adventurers of every experience level.

This accessory for the D&D game captures over 150 monsters, including some of the most diabolical beings imaginable. While focused on extraplanar and otherworldly creatures, you'll also stumble across new creatures of every type, with Challenge Ratings that range from 1/8 to 25. Along with three new fiendish prestige classes, six new templates, and rules for swarms, grafts, and symbionts, the Fiend Folio offers a multitude of challenges for every hero.

To use this supplement, a Dungeon Master also needs the Player's Handbook , and the Dungeon Master's Guide . A player needs only the Player's Handbook .

224 pages, Hardcover

First published April 1, 2003

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Wizards of the Coast

431 books432 followers
Wizards of the Coast LLC (often referred to as WotC /ˈwɒtˌsiː/ or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. Originally a basement-run role-playing game publisher, the company popularized the collectible card game genre with Magic: The Gathering in the mid-1990s, acquired the popular Dungeons & Dragons role-playing game by purchasing the failing company TSR, and experienced tremendous success by publishing the licensed Pokémon Trading Card Game. The company's corporate headquarters are located in Renton, Washington in the United States.[1]

Wizards of the Coast publishes role-playing games, board games, and collectible card games. They have received numerous awards, including several Origins Awards. The company has been a subsidiary of Hasbro since 1999. All Wizards of the Coast stores were closed in 2004.

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Displaying 1 - 4 of 4 reviews
Profile Image for David.
881 reviews52 followers
December 19, 2017
Personally, I found this sourcebook to be rather unpolished and lacking in focus or theme. It just feels like a random collection of monsters with a tendency towards to weird, unrealistic, and the downright ridiculous (examples: a human-torso devil with a lower body of a snail who lairs in a river, and an "all-legs" spider aberration, and a fat manipulative devil who likes to put on make-up).

There are a few gems, like the sarkrith and the kaorti - new species that you can build a campaign around. But in general, these are few and far between, with many feeling closer to being rehashes or variants just for the sake of it. There's nothing wrong with just taking these as ideas for further improvement, but the impression I got was that many of these monsters could do with a few more design iterations. For example, there's this gargantuan worm who needs to swallow humanoids so that its larvae can burrow inside in order to feed and grow - the problem: it takes 100 years to grow up to gargantuan size... in the same corpse. Another oddity (to me) is that there's quite a few aberrations and plants and magical beasts that cannot speak, yet understand languages, despite having a description that are at odds with how or why it could understand languages. I get that it's "magic"... but still...

As for the "extras", there are a few new templates scattered throughout the book, as part of the entry showcasing the template. Several entries introduces new materials, equipment, and items. Finally, the sourcebook also features three prestige classes for fiends (not too bad), and a small section on grafts and symbionts (which can also be found in other sourcebooks).
Displaying 1 - 4 of 4 reviews

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