Provides new rules and modules for running a futuristic d20 Modern campaign.
This new supplement provides everything players and gamemasters need to participate in a futuristic adventure with d20 Modern rules. The wealth of information in this volume covers new character traits, feats, advanced classes, starting occupations, gear, vehicles, starhips, aliens, monsters, and different types of futuristic travel. Also included is extensive discussion of different types of futuristic science, including genetic engineering, nanotechnology, xenobiology, and even a section on mutations. As this title ties directly to the d20 Modern rules system, it includes new psionic magic rules which influences everything from psionic power to item creation.
Chris Perkins is a Canadian American game designer and editor who is known for his work on Wizards of the Coast's Dungeons & Dragons role-playing game, currently as the senior story designer.
d20 Modern and Future were the eventual replacements for Alternity, giving a much faster, more streamlined, and simplified game. For a while, all was good, until the problems of leveling and hitpoints in modern and future settings began to grind on us. See, fantasy was fantastic, distant, and somewhat abstract and we could justify the whole hitpoint thing. Our modern and future games tended more towards "realism" which the D&D-inspired d20 model clashed with.
For what they did, they were great; generic systems that could get you into a game and playing quickly and smoothly. But in the end they instead killed modern and future gaming for us since we missed the grittiness and level-free advancement but now had faster and more streamlined rules from d20. Lacking something between the two, we stuck to D&D, Exalted, and Star Wars.
Some decent stuff in this. The only lack I really felt was a not-so-brilliant handle on one particularly specific bit of futuristic stuff I was looking for: psionics. They merely mention using the psionic characters listed in D20 Modern, but that didn't seem like enough to me. Ah well.