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An Overview
By James Alan Gardner
Author of Expendable, Commitment Hour, and Vigilant.
The most important thing to stress about the League is that it is not a government . . . at least not in any sense we humans understand. In particular, there is no "League Headquarters" or "League Embassy" where you can get the League's official opinion on a particular subject. There's no organization you can tie down.
But the League's net is wide and its arm long, reaching throughout several hundred worlds - sixty-three Core worlds, ninety-two Fringe worlds, and several hundred colony worlds. And there is only one law that applies to all worlds: the single directive of the League of Peoples.
In the twenty-first century, humans were contacted by a group of aliens who called themselves the Mentors. No one on Earth actually saw a Mentor; instead, the Mentors incubated and trained fully human envoys to convey the Mentors' message. Basically, the Mentors offered Faster-Than-Light drives, anti-aging medicines, and a new home planet in the stars to any human being that wanted to go. The only catch was that humans had to abide by the single law of the League: you cannot take lethal weapons into space.
The offer stayed open for twenty years, during which time many people left for the new world. The disruption that resulted from this evacuation caused general economic chaos on Earth, then an industrial collapse and a number of nasty wars, all aggravated by ecological catastrophes. Earth civilization fell apart for several decades until it restabilized at a less complicated level.
Back to the Mentors . . . They introduced themselves as representatives of the League and even bestowed a charter of membership on that portion of humanity who went into space . . . but in fact, they weren't acting for the League in an official capacity. They had simply decided on their own that Earth should be approached; the Mentors believed the most "civilized" part of the human race deserved to be rescued from the rest, and they took responsibility for making that happen.
This pattern was followed with several other races in our galaxy over the next thousand years or so: the Mentors approached a species, explained the nature of the League, and offered assistance in getting established on other worlds. As a result, all these cultures use similar technologies and occupy about the same technological level. Because these species are roughly on a par with humans, many became our trading partners.
Humans occasionally encounter other alien races - ones that developed long before the Mentors came on the scene. However, we have very little in common with these peoples since they are usually far more advanced than we are. Most of the time, we don't interest them very much. The very highest races in the League probably regard us much as we regard bacteria; they don't care what we do and certainly would never consider "governing" us. All that concerns them is that we don't start acting like a disease.
Even so, humans can occasionally turn to more senior races for help. For example, in Expendable, Admiral Chee tells a story of how members of three more advanced species served as judges in a dispute between humans and another alien race. This was not an official function of the League of Peoples; the League has no formal justice system. However, various senior races do offer to help more primitive races resolve their differences . . . probably to win brownie points with even older races.
So people who are higher on the ladder sometimes lend a hand to people who are lower
. . .but only if they feel like it, or if they want to make a good impression with people even farther up. The League itself organizes none of this - just League members helping other League members. Humans might say, "The League wants this," or "The League decided that," but that's not usually true. Most often, some more advanced race will say, "This is what you ought to do," and humans will interpret that judgment as if it came from the League itself.
In fact, the League only does one thing throughout the galaxy: It prevents dangerous non-sentient beings from leaving their planet of origin. The League does not give warnings (although some individual League members may); the League does not tell you how to behave (although again, some advanced species may make suggestions); the League only acts as judge and executioner on dangerous creatures that might cause trouble in other systems.
And to think that some folks think the League is benevolent . . .
384 pages, ebook
First published January 1, 1999
