With the Millennium Scales and the Millennium Key, Shadi summons deadly illusions that, if Yugi can't successfully fight them, will kill his best friends. Later, Yugi and his friends discover the hidden characters in digital keychain pets, and Yugi meets Mokuba, Kaiba's brother, for a high-stakes game of "Capsule Monster Chess."
Takahashi (高橋和希) started as a mangaka in 1982. His first work was Tokiō no Tsuma (闘輝王の鷹), published in 1990. One of his earliest works was Tennenshokudanji Buray (天然色男児BURAY), which lasted for two volumes and was published from 1991 to 1992. Takahashi did not find success until 1996 when he created Yu-Gi-Oh!
Parts of this are what I would expect from Yu-Gi-Oh!: monster duels, Egyptian mythology, etc. I was also glad to see Mokuba, another character from the anime, get introduced. However, some parts--especially the bit about the virtual pet--were just weird and unnecessary. Fans of the franchise may be disappointed by those sequences, even if they like the others.
Content Concerns:
• Sex: A reference to virtual pets "mating". 4/5 • Nudity: Short skirts. 4/5 • Language: D-words, a-words, one or two uses of "what the...," and name-calling, i.e., "brat". 3/5 • Violence: A long chase, a monster that eats other monsters, and a duel that ends in entrapment. 2/5 • Drugs: A cigarette is used to start a fire. 4/5 • Frightening/Intense Scenes: A zombie character missing some teeth; some hideous monsters; two characters put in danger as result of duel. 2/5 • Other: Use of magic. 4/5
3.5 stars. While this volume was in a few ways less strong than some of the others, it benefits from having the second half of Shadi's arc, as well as giving us Mokuba's first appearance.
In the first part of the book, Shadi continues his test of Yugi's heart in an attempt to get to see the "other him." It's here we first meet another memetastic bit of Yu Gi Oh -- the power of friendship saving the day. But yeah, in general, it's well drawn and well paced, and if a little silly, it's a pretty enjoyable arc.
That unfortunately makes the next tale -- a one-chapter story about a ravenous tamagotchi -- seem worse by comparison than it might have if it came somewhere else. It never really finds a rhythm, and ends up feeling like it's either too short or too long.
Following that we get a two-parter about a little kid who wants to be a superhero. This fares better tan the previous one, but it feels a little too predictable even within the Yu Gi Oh canon at this point. There's just nothing here to really recommend it.
Luckily Mokuba bats cleanup. :D We met the older Kaiba earlier, and he was generally just a stuck-up gamer kid who wasn't above stealing from his "friends" and lying about it. But now we get the younger brother, and boy is it weird. Mokuba rolls up with his elementary school gang, who use TASERS and GUNS to kidnap Yugi and force him to play a game of Capsule Monsters and it's sort of amazingly hilarious. And for one brief, shining moment, Seto seems like the saner, more normal brother. Embrace it while it lasts, hehehe.
A diferencia del tomo anterior, que carecía bastante en cuanto a número de juegos, en este Tomo 3 sí que contamos con una buena variedad de ellos y, aunque las victorias en los juegos son menos originales que en el Tomo 1, podemos decir que es un equilibro justo. De nuevo tenemos algunos jugos que rayan en lo sádico, y que no podrían estar más alejados del Duelo de Monstruos, pero también tenemos un buen enfrentamiento final que sirve de referente para todo lo que está por venir.
Debo admitir que es probable que mi debilidad por Yu-Gi-Oh, y sus personajes, muevan la balanza un poco a su favor, pero tampoco logra maquillar completamente la falta de una buena historia.
Respecto al diseño de arte, es igual de bueno que en los anteriores, pero aquí ya no noté esa extrañeza que había en los ojos de los protagonistas (y que les daba un aspecto más infantil). Es una modificación muy ligera, pero un cambio que agrada mucho.
Lo Mejor: El tomo da un buen avance en cuanto a la trama principal…
Lo Peor: Pero ese avance está básicamente en el último capítulo. . . . Respecto a la edición Panini/Bunkoban: La edición merece su propio apartado, puesto que es magistral. Los añadidos son dignos de mención: La hoja con acabado especial que representa el tarot, y los datos adicionales proporcionados por el autor son un extra que todo fan debe disfrutar. Eso sí, los comentarios del autor representan, para aquellos que no estén familiarizados con la historia completa, grandes spoiler a la trama.
"Hey! Ya old bookworm! Take a bite out of this! My ass!"
We begin volume 3 exactly where we left off in Volume 2. Shadi, in an attempt to bring out the spirit of the Millennium Puzzle, has turned Grandpa's archaeology friend into a zombie, and now Téa/Anzu too!
I really like the mechanics we establish for the Millennium Key (as wielded by Shadi). The concept of a 'soul room', decorated to represent the personality of the person whose soul room it is, is pretty interesting, and the idea that the Millennium Key allows the user to enter another person's soul room and then move things around in it to manipulate them is diabolical (in a cool way).
Having finally forced out the spirit of the Millennium Puzzle by endangering Téa/Anzu's life, Shadi subjects Yami Yugi to a 'Shadow Game', the shoe being very much on the other foot in this case.
For really the first time, we see Yami Yugi get rattled, get a little nervous, and it's a very humanizing moment for his character. Indeed, this is the volume where he begins to feel like a real character rather than just a badass entity that kicks butt at games and doles out penalties to the unrighteous.
It's actually a pretty neat preview for the Battle City arc because Shadi's final test pits Yami Yugi against an illusion of evil!Joey/Jonouchi. Rather than playing against his friend (even just the illusion of a friend), Yami Yugi is prepared to risk his own life by refusing to participate. This turns out to be the key to victory, and Shadi decides perhaps Yami Yugi isn't his enemy after all, but, perhaps, the one he's been waiting for...
There are a few more adventures in between, and then we finally get back into longer arcs by having Mokuba and his signature game, Capsule Monsters, introduced. I like that manga Mokuba gets his own game to be an expert at, since in the anime his only talent is cheering on his older brother (not that there's anything wrong with cheerleading being your only talent; it's worked out well for Tristan/Honda).
Aside from Duel Monsters, Capsule Monsters feels the most unique to the Yu-Gi-Oh! world so far, and even though it would be largely impractical if not impossible as a physical board game in our real world, you could tell Takahashi had fun designing it and the different monsters we're introduced to through it.
Mokuba's a real piece of work when we first meet him, and very much not Kaiba's Jiminy Cricket, but you can see where he's coming from, and it's the first time a 'villain of the week' has anything resembling a justifiable motivation i.e. getting revenge on Yugi for his brother. Obviously, the KaiBro bond will be more fully fleshed out when we get to Death-T and beyond, but it was cool to see that groundwork being laid here.
By Volume 3 we've pretty firmly set up the tenants of morality in the Yu-Gi-Oh! world. The only way to win in this world is to stand with and stand up for your friends. If you aren't fighting for the ones you love by working as a team, you will never be rewarded. If you cheat, you will never win. By the end of the Duel Monsters series, these concepts are basically tattooed into everyone consuming Yu-Gi-Oh! media. And honestly, I think that's fine. Sure, it's fun to make fun of the 'friendship speeches', but the way it's built into the worldbuilding is incredibly consistent (at least in terms of outcomes; just look at what happens to Kaiba in Duelist Kingdom...and again in Battle City.) and there are certainly worse messages than 'the power of unity is stronger than the power of being alone even if being a loner is more badass.'
This volume contains the rest of Shadi's move to bring out the other Yugi and play his little 'Shadow' game; the prize is Anzu and if Yugi loses, she'll die. It is a test of weaknesses and strengths and in the end, after a stressful time, Yugi wins and manages to defeat Shadi because of the trust between friends.
The digital pets were cool! I was quite partial to the digital pets one - reminded me of Tamagotchis. I liked this little chapter as it gave insights to Yugi and his friends. A lot of chapters did this as well, as I mentioned in my other review of the second volume.
"Duel 24" as it is put in the volume is about capsule monster chess, really cool monsters that fight on an 8x8 board and have a level of 1 - 5 with 5 being the strongest. They also have some really cool powers. Yugi and Seto Kaiba's younger brother, who is only known as Kaiba in the book. Let's just say, he looses too to 'dark' Yugi and also gets taught some valuable lessons for duelling.
That was the end of the volume or so I thought. I was reading the 3-in-1 book of the first three volumes, so I don't know if the end of Volume 3 has it, but I was playing the Duel Monsters Dice Game - a quick game to play with friends and to see if you can beat Seto Kaiba or not!
It begins, by picking up the tail end of the story from Volume 2. This is by far the novel's strongest serving. In fact, Yugi's epic battle with Shadi could possibly be Yu-Gi-Oh's! finest moment to date. I really enjoyed it. It had everything I could possibly want from a Yu-Gi-Oh! plot.
Sadly, once the first story drew to a close, all that followed were a string of mediocre standalone chapters. This sort of storytelling worked well in the first graphic novel, but now that the franchise has evolved, these efforts seemed primitive at best.
The last chapter did offer a beacon of hope, in the guise of a returning character and a new tabletop game. But in the end, the chapter fell victim to the same mistakes as the ones that preceded it - the story was rushed and nothing was fleshed out.
All in all, volume 3 was disappointing. It started so strong, only to drag it's heels in the second half. If Kazuki Takahashi wants to get back to his best, then he will have to start extending the length of his stories beyond one measly chapter. 3/5.
With the exception of two one-off chapters that returned to the villain-of-the-week setup, volume three is mostly on par with the second one. We continue from the Shadi cliffhanger and get a few chapters dedicated to that conflict, which was nice. A later multiparter also introduces Mokuba Kaiba, who is quite a bit more competent and formidable than his anime counterpart outside of season 0. That chapter also features the very first appearance of the capsule monsters game, which I thought was neat to see.
Other than that, there's some more character development for Hasanaki in a chapter that I noticed as the earliest incarnation of the Zombyra of the Dark monster card in the TCG. That was pretty cool, and we even get some lore on it as a comic book character.
But yeah, this chapter keeps things interesting after the previous one improved on the first.
The conclusion of the Shadi arc is amazing. This is exactly the kind of stuff I would have gone feral for back in high school, and what I always, always, always wanted Yu-gi-oh to lean into more. But the stand alone stuff is pretty weak - it's hard to let yourself get emotionally invested in Hanasaki when you know the story is just going to abandon him and forget he exists, and the digital pet story honestly makes no sense from top to bottom. It's also hard for me to get behind spoiled, angry gang-leader Mokuba. He's so much better as the kind, sweet soul from the anime who miraculously go through his childhood relatively unscathed by Kaiba absorbing all the emotional damage and abuse so he didn't have to.
Dans ce tome, on se trouve encore dans la "saison zéro" de Yu-Gi-Oh (jusqu'à la fin du tome 7) et c'est un peu perturbant.
Au musée d’Égypte antique, Shadhi manipule l'ami du grand-père de Yugi pour pousser Yugi dans ses retranchements et faire apparaitre son double. Il y parvient en manipulant l'esprit de Téa. Shadhi lui propose un défi en mettant la vie de Téa dans la balance. Il le réussit et libère Téa, notamment grâce à Joey.
D'autres chapitres ne traitant pas du duel de monstres poursuivent le tome mais ils ont finalement peu d'intérêt, on voit Makuba Kaiba dans le dernier chapitre sur le jeu d'échec avec les monstres capsules. Ce dernier est d'ailleurs assez flippant, contrairement à son personnage dans la série régulière.
The weaker one of the first books. The book gets surprisingly chieldish compared to the first twi, while still maintaining violence and a certain amount of darkness. The tamagotchi and capsule monsters chapters are missed opportunities. Excellent concept and art, does not get fully realized because of undercooked ideas. The book does not utilize it's excellent cast, and the games in this one is among it's weakest. That being said, the art is EXCELLENT. Just absolutely amazing, especially it's monster design, which carries this book to end.
Yu-Gi-Oh Vol 3 finishes off the Shadi arc cliffhanger from the last volume while also introducing Mokuba Kaiba, a supporting character in future storylines. Amidst these two events are a virtual pet story and a two parter about a kid thinking he's a superhero. The Shadi storyline was interesting in bringing the trio of Yugi, Jonouchi, and Anzu closer together while expanding on the Egyptian mythos this series will heavily utilize in Duelist and Millennium World later on. The art continues to improve and overall this is an enjoyable volume in the foundational series of this franchise.
En este tomo tenemos la travesía de Shadi buscando probar la valia de Yugi o mejor dicho del otro Yugi.
Ay no se, me estoy enamorando de este manga y eso que el anime fue una obsesión muy marcada que tuve en la adolescencia y cuyo juego aun suelo retomar de vez en cuando con mi novio quien si es jugador adepto.
I continue to be surprised at how dark the series is and how many gangs there seem to be in Japanese junior highs and elementary schools. The beginning chapters of the volume are the best of the series thus far but the rest are hit and miss. The storyline with the virtual pets was completely random and didn't add anything plot wise but wasn't a complete waste of time. The randomness and darkness of the series is in stark contrast to the Americanized TV show, but not necessarily in a bad way.
The games against Shadi was interesting and very creepy and it was funny to see origins of Zombyra which is kind of a bad card but seeing that it original came from a fictional American Comic book hero within the original manga was kind of funny. Also we get to see how Mokuba was originally introduced into the story and he is so different from the version we will get in the anime as in this version he is basically mini-seto.
Seto "invita" a Yugi y sus amigos a un parque de diversiones, lo que no saben es que Kaiba hizo una parte secreta del parque de diversiones para llevar a cabo su venganza. Death T es un buen arco donde hay varios tipo de juegos para llegar al T4 donde Mokuba espera a Yugi y el T5 donde veremos la batalla entre Yugi y Seto con sus Dragon blancos de ojos azules. muy bueno tomo en especial las ultimas 2 partes.
This is so indulgent, but I can't put it down. Volume 3 picks up in the middle of the story with Shadi, and as much as I loved the self contained story format of the earlier chapters, the duel with Shadi is good. Kaiba's little brother also shows up in this one, and they learn about KaibaCorp. I know this will eventually turn into a card battling manga, and that makes me sad, because I really like the focus on over the top poetic justice in this first part of the series.
There are so many weird as fuck characters in this series. Shadi just terrorising a teenager, his elderly grandfather and two of his teenage friends, instead of trying to communicate with him about the artifact he somehow got his hands on is wild. I'm also kind of shocked at Kaiba's younger brother! I remember him being a sweet, but kind of whimpy, kid in the anime, but he's an absolute menace here. Lastly, that Tamagotchi chapter was just all out bizarre in the middle of everything else.
7th read for the Summer Biannual Bibliothon ( no challenge) 6th read for the Booktubeathon (challenge: read 7 books {7th one is a work in progress})
I really liked how this changed up the format of the story a bit but eventually went back to its roots. This volume took an intresting spin on the story and I can't wait to see what's coming next.
What. Is. Shadi's Deal. Having read the end and cycled back to the beginning I still don't know. Also he's dead? He's dead, right? They say later he died like...5 years ago???
As far as I can tell he's one of those "Greater Good" type jack-holes who puts people through hell in order to put them on the "Correct Path"
The back half of Yugi's match against Shadi is great, it's cool to see Yugi on the back foot for most of it instead of the one in control. But it has a lackluster ending and the rest of the series are kind of tiring. Shadi was a brief semblance of plot before the series returns to a villain-of-the-week style format. There's hints of an extra ongoing plot but it's not enough.
I loved it. It is sometimes quite disturbing when I realize it is also for kids and people are tortured or die in these series... I do have to say I find them very interesting but I have my questions about this. This manga really gives the message that friends are really important in life no matter what situation you are in.
I'm really enjoying reading yugioh. The characters are all pretty cool and I really like Dark Yugi and his shadow games. The Capsule ball game was pretty interesting and so was the Shari guy. I would like to know more about him and his character. However it was very rude how he forced Dark Yugi out by using Anzu as bait.
This entire review has been hidden because of spoilers.
N-No puedo dejar de llorar ¿el capítulo de duelo con mascota virtuales? YO QUIERO UNO ¿los últimos diálogos de Yugi? NECESITO QUE ALGUIEN LE HABLE A MI TERAPEUTA Y OHHHHH X DIOS TODO EL ARCO DE EL HÉROE AMERICANO ME ESTOY PONIENDO EN POSICIÓN FETAL
MOKUBA EMO KAIBA, él sólo quería recuperar el orgullo de su weirdo big brother
This entire review has been hidden because of spoilers.
I expected the series to focus more on just the card game, but instead it introduced a new game called capsule monsters. Yugi/Dark Yugi put in a good match against Kaiba's brother. It was still interesting and ended with nice foreshadowing for Kaiba's return.
There’s only one part that truly made me laugh out loud and that’s when Mokuba pulls a knife on Yugi and says that he will cut off his finger Getting more into the actual card games of the anime Starting to really enjoy it
This entire review has been hidden because of spoilers.