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Five Fingers: Port of Deceit

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Bring gritty and dark urban adventuring to your Iron Kingdoms campaign with the premier city source book for all Full-Metal Fantasy role playing. This guidebook for adventure in the city of Five Fingers provides a tool box of options for any urban campaign, including chase rules (over rooftops too!), how to build your own criminal empire, how to run gang warfare. Though it is a place of vibrant trade and rampant opportunity, it is also a haven for pirates, thieves, and dark cultists. One day you could be socializing with the political elite, and the next day you could be running for your life from enforcers demanding tribute. Five Fingers is an active port city filled with mystery, intrigue, and danger where an adventurer can make his fortune, build a criminal enterprise, or meet a dubious end. Within the pages of this 208 page hardback Iron Kingdoms city source
Chapters narrated by characters from the city, designed to give players a street-level look at this city. Included is a full color fold-out map of the city , three new prestige classes : the Agent, the Enforcer, and the Malefactor of Thamar, and all manner of shops, mercenary companies, gambling halls, gangs, coves, and cults to discover, as well as nearly 200 NPCs to meet.

200 pages, Hardcover

First published May 20, 2006

17 people want to read

About the author

Douglas Seacat

23 books22 followers

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Displaying 1 - 2 of 2 reviews
Profile Image for Hans Otterson.
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September 20, 2022
They don't make 'em like they used to. This is a fantastic setting book, full of engaging and gameable content throughout. I have at least two games I want to run set in Five Fingers, now. Bring back Seacat, PP.

D
24 reviews
January 9, 2010
reads as if written from the perspective of a historian. very well done. lots of detail. not much in the way of rules. provides excellent source material for building a world.
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