the setting is incredible and there's a lot of good stuff there. the implementation of D6 feels like it could have done with a few rounds of polishing.
A clever and easy system. A fantastic world. I liked the lack of guidance on what to do with the world, rather than try to force the GM and players into certain tropes. One of my favourite games to run.
This isn't a "traditional" book, it's a "rulebook" for a tabletop RPG. Being a fan of the d6 system (from the old Star Wars games), I think this has taken that system, and added some details and flavor to it in a way that improves it. I understand that the system here isn't new, but borrowed from elsewhere, and that the changes could have come from other books, but I'm not familiar with those books. I like that the setting isn't entirely written, so the GM can decide the "why" of things as they choose. Even better is that the book helps define different styles of running the game, between choices like "horror", "adventure", and "survival". This helps it fit different groups and even gave me ideas for having different sessions having a bit of a different feel between them. Yeah, maybe the overall feel might be adventure, but for this story-arc, I can dig into some horror. Reading through this really has me inspired and looking for a way to run at least a few sessions of it. Well written. Well ordered (easy to find things). Interesting art.
I think this is a very interesting idea for an RPG. I am totally fascinated by the idea of trauma being a shield that protects you from harmful magic. However, even though I read the revised and expanded edition, it's still woefully underdeveloped. It's also a shame this book doesn't have more of a following, as there are no modules available for purchase or anything. I will post more after I have played a few games, to explain how the game play feels and any helpful hints, etc that I might come up with.
A very interesting RPG, though not really my favourite type of setting for fiction or for roleplaying - I'm not a fan of end-of-the-world no-hope worlds yet the gamification of trauma resolution does make it sound like a fun roleplaying experience. Good balance of setting and character info, though I'm not sure it need to spend so much time explaining what roleplaying is.