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272 pages, Hardcover
First published January 1, 2002
Most experienced chess players have heard of the Turk, but few know the full story. This meticulously researched book gives you the entire, amazing story of this 18th-century, mechanical, chess-playing man. In addition to learning about the Turk's 85-year lifespan, travelling the globe, meeting and inspiring such historical figures as Charles Babbage, Alexander Graham Bell, and Benjamin Franklin, you'll also learn about the strange fascination the 18th and 19th century world had with automata: mechanical musicians capable of playing clarinets and trumpets; clockwork ducks able to eat out of your hand and digest the snack; moving dioramas depicting important historical events. This was all a form of entertainment, and the public would pay admission fees to see it. The Turk was one of the most successful and baffling such exhibits. It inspired people to publish theories about how it worked. It was an engineering marvel that had people guessing for decades. But more than that, it inspired people to change their entire worldview concerning the capabilities of machines.
Machines could obviously perform physical tasks, but could they perform mental tasks as well? Some thought so. Some didn't. In the late 19th-century, one man wrote an argument that no machine would ever be capable of playing a game of chess on its own. He calculated how many punch cards it would take to encode every possible chess position and what move to play in each. The number was too staggering to fathom. Charles Babbage, whom we meet briefly in the book, disagreed and imagined the possibility of thinking machines capable of performing mathematical and logical tasks. Later, we're told about Alan Turing's chess-playing algorithms that he wanted to implement in actual computers. Finally, the author gives us a scintillating final chapter about the ultimate human intelligence vs. machine intelligence contest: the chess matches between the World Champion, Garry Kasparov, and IBM's specially-designed, chess-playing computer, Deep Blue.
All the secrets of the Turk are revealed in the end, and they're not as simple as you might guess.
Most experienced chess players have heard of the Turk, but few know the full story. This meticulously researched book gives you the entire, amazing story of this 18th-century, mechanical, chess-playing man. In addition to learning about the Turk's 85-year lifespan, travelling the globe, meeting and inspiring such historical figures as Charles Babbage, Alexander Graham Bell, and Benjamin Franklin, you'll also learn about the strange fascination the 18th and 19th century world had with automata: mechanical musicians capable of playing clarinets and trumpets; clockwork ducks able to eat out of your hand and digest the snack; moving dioramas depicting important historical events. This was all a form of entertainment, and the public would pay admission fees to see it. The Turk was one of the most successful and baffling such exhibits. It inspired people to publish theories about how it worked. It was an engineering marvel that had people guessing for decades. But more than that, it inspired people to change their entire worldview concerning the capabilities of machines.
Machines could obviously perform physical tasks, but could they perform mental tasks as well? Some thought so. Some didn't. In the late 19th-century, one man wrote an argument that no machine would ever be capable of playing a game of chess on its own. He calculated how many punch cards it would take to encode every possible chess position and what move to play in each. The number was too staggering to fathom. Charles Babbage, whom we meet briefly in the book, disagreed and imagined the possibility of thinking machines capable of performing mathematical and logical tasks. Later, we're told about Alan Turing's chess-playing algorithms that he wanted to implement in actual computers. Finally, the author gives us a scintillating final chapter about the ultimate human intelligence vs. machine intelligence contest: the chess matches between the World Champion, Garry Kasparov, and IBM's specially-designed, chess-playing computer, Deep Blue.
All the secrets of the Turk are revealed in the end, and they're not as simple as you might guess.