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Bluffside: City on the Edge

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Nearly 200 years after its founding, Bluffside looks over the bay below, confident in its power; power brought about from adamantine. The otherworldly metal permeates the surrounding mountains, brought to the world nearly 200,000 years ago by an asteroid that tore a portal between the prime material plane and the plane of shadow and nearly annihilated the world's civilizations. The ruins here are alive with the ghosts of the ancients.


Bluffside uses Sordadon, a city floating in the bay below, to dominate sea trade in the area. The connection between Bluffside and Sordadon is through Undercity, a vast series of underground passageways that extend off into the unknown. From temples to mining to adventuring, Bluffside has something for every adventurer.


Bluffside is the first in our line of truly modular sourcebooks. Designed to be easily dropped into any middle fantasy setting, Bluffside promises to become the center of your campaign. Over 100 places of interest (POI), along with corresponding NPCs and adventure hooks, give life to the city and allow the GM to jump right in.


But that's not all! Bluffside also contains new races, prestige classes, magical items, spells, feats, domains, and much, much more. Jammed packed and ready to run, Bluffside will change the way all city sourcebooks will be made in the future.

144 pages, Paperback

First published February 1, 2002

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Profile Image for Stan.
156 reviews5 followers
March 13, 2015
An interesting book that provides a setting full of investigation and intrigue for a Castles & Crusades game. There were a number of typos in the book that should have been picked up in the editing process and the maps at the end of the book were lacking in detain, but over all, it has enough content to make it useful for a C&C campaign.
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