...or so trembling hands have scrawled in many a grimoire of warlocks of old. Even sorcery most foul -- even that which beggars at the threshold of unholy science -- has its limits. Yet at times certain folk cross those limits, seeking knowledge, power, or vengeance. At such times is the veil of reality rended...at such times do the beasts which lie in the spaces between spaces venture forth in search of prey. It is of keys & gates we speak, earnest voyager, and it is of your doom that we portend. Frail humanity must yet tremble before the forces of incohate malice and uncaring might. Yog-Sothoth is the key and Yog-Sothoth is the gate, and there is no rest beyond the gate.
A second time we say: we speak of keys & gates...
The three scenarios reprinted in this volume are nominally set in 1920s America, but may readily be relocated to locations better suited to your campaign. They are Call of Cthulhu scenarios in the grand style, with plenty of creatures, forbidden tomes, strange artifacts, and sinister villains -- and each should take no more than a single session to run. Their content ranges from cautious investigation to in-your-face danger, and their reach even extends beyond the range of the Cthulhu Mythos into the realm of folklore. Diversity is king!
The Resurrected Reprints from the pages of The Unspeakable Oath
collects the best material from the early out-of-print issues of the world's premiere digest for Chaosium's Call of Cthulhu role-playing game. Each volume of this series features quality material revised and expanded from the original appearance, with all-new artwork. The scenarios in this volume originally appeated in TUO1 and TUO3, of which 1600 copies were printed.