I have enjoyed the "Old Republic" era thus far. I loved "Knights of the Old Republic," am currently playing and enjoying "Knights of the Old Republic II," and have read "Annihilation" and "Deceived," both of which provided satisfying reading experiences in this previously under-developed era of "Star Wars" lore. So, with that in mind, I went into "Fatal Alliance" expecting the same level of entertainment and satisfaction. Sadly, it doesn't quite deliver on the same level as the other books set in this era. Spoilers follow.
"Fatal Alliance" opens with smuggler and privateer Jet Nebula encountering a mysterious ship, the "Cinzia," which self-destructs before he can board it. Initially deeming the ship to be a total loss, Jet and his crew discover that a couple odd items have survived the explosion. The artifacts are taken by the Hutts, who decide to hold an auction, which entices both the Sith Empire and the Republic (and, of course, the Jedi also send someone to investigate). One of the artifacts ends up being a miniature droid factory, which can create powerful and deadly droids, deemed hexes. After tracing the droids to their planet of origin, Sebaddon, the Republic and the Empire form a fragile alliance to prevent the hexes from leaving the planet and spreading a wave of destruction across the galaxy, all while discovering the secrets behind the droids and their creator, Lema Xandret.
I mentioned earlier that I have already read "Annihilation" and "Deceived"...which means that I've read the "Old Republic" novels out of order (rather embarrassing since I'm normally something of a stickler for tackling these things in chronological order when possible). In my reviews for those books, I mentioned that the order didn't really seem to matter since the events were fairly autonomous from one book to the next. It does matter here...sort of. Specifically, the Jedi temple being destroyed, Coruscant being invaded, and the treaty that brought peace between the Empire and the Republic are referenced, but never explained. These events take place in "Deceived," so my recommendation is that you at least read that first before taking on "Fatal Alliance." That being said, this book was published before "Deceived," so you won't be too horribly confused if you decide to take these out of order like I did, but since all of the "Old Republic" novels are now available, I suggest reading them in the order of their events.
"Fatal Alliance" is a decently sized novel at almost 500 pages, and I'm pleased to say the story fills those pages well. It's exciting and fast paced; I don't think I was ever bored while reading, which is always a positive. There's quite a bit that happens between the first appearance of the ship "Cinzia" to the destruction of the hexes, and it feels like a lot happens. Furthermore, the novel is paced well and the events flow seamlessly from one to the next. That's not to say that the whole book is nonstop excitement. Far from it; there are plenty of slower scenes or scenes focused more on character introspection or investigation. Williams simply knows not to let any scene, whether it be an action-packed battle or a character coming to a revelation, drag to the point of stalling the story. At the very least, the book provides an entertaining read from start to finish.
Williams' writing style is pretty par for the course with "Star Wars" books. It's not particularly flowery, but it gives enough description to get a clear picture of what's happening. Aside from a line where something irises open like an iris (you don't say?), there are any particularly cringe-worthy lines or anything to disrupt the story. It's all decently average. What Williams did manage to hit on was an effective way to maintain the tension and suspense throughout the book. He shifts the point of view (third person) character fairly often throughout an event, so you get the event told only once, but from the perspective of several different characters. This ensures that one point of view doesn't get stale, and you'll never be wondering what happened to this or that character while the point of view character is doing their thing. Furthermore, the perspective shifts usually end on small cliff-hangers. If often made it difficult for me to want to put the book down because there was usually something to keep me interested and make me want to read further. I was also pleased to see that Williams didn't fall into the same trap that I've seen other authors fall into when attempting similar point of view shifts, which would be bothersome repetition. The story is almost always moving forward and almost never doubles back to cover the same thing from someone else's perspective. As an aside, the author also writes battles well, whether they've in the air or on the ground, and that's always a plus in these books.
With those two (large) bits of praise, you may be wondering why I only given this book 3 stars. Well, despite the entertainment value of the story, there are several core areas where the novel falls painfully flat. In fact, I would argue that "Fatal Alliance" ultimately fails in what it is intended to accomplish.
The first problem deals with the hexes themselves. The hexes are essentially droid superweapons: they're versatile and are able to adapt to a changing scenario quickly by altering their structure; they can join together to create larger, working items (such as a planetary defense weapon capable of taking out war ships); they can be created by portable "plants" that draw metal and other materials from their surroundings; they're so powerful that a Jedi, a Sith, a few trained soldiers, and a Mandalorian are hard pressed to defeat two of them; they're capable of infecting attacking ships and turning them against one another; and they're controlled by a blood-like fluid that is genetically coded to one specific person. In short, they're far too advanced for the Galaxy Far Far Away. Some readers have complained about this book boiling down to another superweapon plot. Honestly, I don't mind that particular trope in and of itself; it's all about execution for me...but I can't become fully invested in the threat when the antagonists are so unbelievable. We've seen nothing to suggest that this type of technology was available in the movies and the later EU books, let alone an era that takes place thousands of years before the movie. A good story needs a satisfying conflict, and the hexes are too advanced for the setting to fill that role.
Going along with that idea is the whole Lema Xandret/Cinzia/Eldon Ax thing. To sum this up, Lema Xandret is Eldon's mother, but Eldon was taken by the Sith when her Force powers manifested. Lema Xandret retreated to Sebaddon and created the hexes. She also created Cinzia, a clone of Ax. To protect Cinzia, Xandret keeps her in a vat filled with amnioid, the same liquid that's in the droids, to suppress any Force abilities she may have. Due to an event that took place before the happenings of this book, Lema's body was destroyed by the hexes, but her consciousness has been preserved in the amnioid, which is coded so that only Cinzia (and later Eldon Ax) can control it. Typing that all up felt a bit silly because the idea is more than a little out there. If this were a different science fiction world, I might be able to buy one or two of these concepts, but this isn’t a different sci-fi universe – it’s “Star Wars.” These things on their own would be too much; together they’re incredibly unbelievable; as the central idea of the novel, it’s frustrating and silly; and then all of that combined with the already problematic droids just leads to this all not feeling very authentic – it’s all too advanced for both the franchise and the time period, and (much like the droids), that’s something of a problem when so much of the plot focuses on these things.
These things lead me into the book’s biggest failing. As I mentioned earlier, “Fatal Alliance” was the first “Old Republic” era book to be published. This means it had some lofty expectations to fill, more so than the books that were published later. Since this is the first recent written work from this era, it needs to establish the setting and introduce readers (and, as was likely intended at the time, future “Old Republic” gamers) to the world of the “Old Republic.” This should be the novel that sets down the different factions, the political atmosphere, recent events, current and brewing conflicts – this is our first taste of the time period and should whet our appetite for more content from this previously under-represented era. Unfortunately, it completely fails in doing that. While the different groups are certainly present, the novel never really “feels” like it is set thousands of years before the movies. As already mentioned, a lot of previous events (which would do nicely in setting the stage) are sort of glossed over without any explanation and instead the story focuses on technology that’s too advanced. It isn’t even just the big things like the hexes or Cinzia that prevent the novel from attaining the impression of taking place long ago; the smaller, more common “Star Wars” items (such as lightsabers, ships, and armor, to name a few) also aren’t that different from what we see in later books…and they should be given the massive amount of time that passes between this book and later EU works. Perhaps the “Old Republic” game does a better job of establishing the setting, but I’m not a fan of online games, so I had hoped that I could enjoy the time period through the novels, but this one simply fails to deliver.
Character-wise, there’s a large cast list of main characters here. Williams was likely tasked with providing an array of characters that would be similar to the different factions, classes, and races that could be played in the game, and he’s certainly made sure every group is represented amongst the primary figures. Our main characters alone are: Shigar, Jedi apprentice to Grand Master Satele Shan, who has been denied the opportunity to take the trials to become a Jedi Knight and desperately wants to prove to the Jedi Council that he’s ready; Larin Moxla, a former Republic trooper who’s trying to figure out where she fits into non-military life while dealing with the circumstances surrounding her discharge; Eldon Ax, Sith apprentice to Darth Chratis, who has just learned about her past and is starting to tire of her master’s teachings…and the control he thinks he has; Ula Vii, an Imperial agent working undercover as the senior assistant to Republic Supreme Commander Stantorrs who struggles with wanting to do what’s right and wanting to aid the Empire; Jet Nebula, a down-on-his-luck smuggler and privateer who may know more than he lets on; and Dao Stryver, a Mandalorian who seems to be abnormally invested in the mystery of the “Cinzia” and whose intentions are highly suspect. All are interesting in their own right and all have intriguing backstories and personal struggles. Unfortunately, that’s about as far as they really go: good character concepts with promising outcomes. The character growth itself is almost nonexistent. Everyone manages to end up in a different place at the end of the book that they were at the beginning, but they sort of just arrive there via a sudden “aha!” moment without us really seeing how they got there. There’s so much happening with the plot and there are so many characters to include that character development ends up falling by the wayside. And it’s a shame because the figures all hold so much potential to be truly interesting. I understand that the author probably needed to have every faction represented, but I can’t help but wonder if the characters might have been better fleshed out if there were fewer of them.
While the characters themselves are a tad flat, the character interaction is actually pretty good. I especially loved the discourse between Darth Chratis and Shigar and Satele Shan and Eldon Ax when the Sith and Jedi trade apprentices as part of the alliance (it’s always interesting to have the Jedi and Sith trade philosophy without necessarily trying to kill one another in the process). There are also some great moments between Jet Nebula and Ula Vii. Since what little character development there is tends to take place in or be prompted by conversation, I found myself looking more forward to the characters interacting than I did the battles and other more action oriented scenes.
So, there is a romance present. I’ve always been lukewarm about romances in general (especially in “Star Wars,” where they seem to be fairly hit and miss), so my general bias is to dislike them on sight. I’ll give Williams this: he does a decent job of not letting the romance completely dominate the story or even the characters. That being said, it’s still pretty bad. To briefly sum this up, Ula is struck by Larin’s beauty and ends up thinking about her a lot and making failed attempts to flirt with her. Larin doesn’t initially reciprocate these advances because she’s got a thing for Shigar (which culminates in perhaps the most awkward kiss in the franchise since Leia and Luke smooched in “The Empire Strikes Back”). Shigar, being a Jedi and therefore not being allowed to have such emotional attachments (and seeming to have formed none of that sort toward her anyway), has to let Larin down as gently as possible. At the end, it appears that Ula is going to get his wish after all and end up with Larin. To repeat myself, the characters are pretty shallow in their development, so these budding relationships don’t evolve so much as they just appear due to characters suddenly becoming attracted to one another. Also, as an aside, part of me was a little annoyed that Ula only seemed to appreciate Larin’s beauty (kicked off by the cliché of him thinking she is the most beautiful woman he’s ever seen). Larin is portrayed as a capable soldier who excels in combat and leadership; why couldn’t he have become attracted to her for that rather than just her physical appearance? If a romance must be included (since it seems to be a pre-requisite in all novels these days), please give it more basis than the “insta-love” we see here.
On a random character related note, I really liked Eldon Ax. I always love an interesting, yet somehow sympathetic Sith character, and Ax definitely fit the bill. As the book went on, I began to fear that she would become yet another instance of a Dark Side user seeing the faults of the Sith and seeking redemption via turning to the Jedi, especially when she began to fully learn about her past, question it, and listen to Satele Shan’s pointers. I became further worried when she seemed to use her control over the hexes for good (killing her bothersome master in the process). I was therefore very pleased when it didn’t go this way at all. Instead, she returns to the Empire and apprentices herself to Darth Howl, who she deems a more valuably ally (for now) than her former master. I’m glad she didn’t renounce her upbringing or turn her back on the Sith and their teachings; she grew (somewhat) and learned, but never forgot who she was, which is cemented by her choice at the end of the book. I also liked Darth Howl’s character; I’m sad that we won’t get to see this new partnership play out…it’s off to a promising start.
The final thing I feel I need to mention is that the epilogue really had me scratching my head in confusion. There are a few big reveals in the final pages of the novel. The first is that Jet Nebula, with the help of his droid Clunker, had the situation more under control than he let people think. Ok, fair enough. It was implied numerous times that the smuggler knew more than he let on and was keeping his cards close. Second, Dao Stryver actually instigated the whole Cinzia situation by setting up the meeting with the doomed ship and giving it coordinates that would take it through pirate-infested space. That’s also fine by me. Much like with Jet, Stryver’s motivations were up in the air throughout the book, so it’s believable that he had something to do with it…more so when we learn that the Mandalorians wanted to use the incident to test the strength of the Republic and the Empire. Third, Dao Stryver is a weird alien woman…wait, what? That one comes out of nowhere. I don’t mind a female Mandalorian, but the whole thing is never foreshadowed and just seems like a really bizarre choice. What does it contribute to the novel and why did the author decide to throw it in at the end? Maybe it’s something related to the game that I don’t know about? I’m fine with the story throwing a curveball or two, but they really need to be foreshadowed at least a little bit to make sense and be satisfying.
“Fatal Alliance” is an exciting story that easily fills its pages and never slows down. Unfortunately, that and the author’s way of maintaining suspense and writing dialogue are all that the book has going for it. At the end of the day, an “Old Republic” era story needs to feel like it’s taking place in the Old Republic…and with the super-advanced hexes as the antagonists and some really out there concepts that plot hinges on, it doesn’t even feel completely like a “Star Wars” novel, let alone one from the intended time period. I was entertained, but I can’t say that I was completely satisfied. Three Stars.