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OpenGL SuperBible: Comprehensive Tutorial and Reference

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OpenGL SuperBible, Third Edition is a comprehensive, hands-on guide that
provides everything you need to program with the new version of OpenGL. This
newly expanded edition covers OpenGL 1.5, OpenGL 2.0's Shading Language, ARB
low-level shader extensions, and programming details for Windows, Mac OS X,
and Linux. Designed for programmers who want to master OpenGL and expand
their knowledge of graphics programming and 3D graphics, and also for
seasoned OpenGL programmers who need assistance porting their applications,
this learning tool serves as both a tutorial and a reference manual that can
be used time and again. Find the necessary guidance in applying complex
concepts, such as drawing in space; points, lines, and polygons; moving
around in space; color, lighting, and materials; raster graphics in OpenGL;
texture mapping; 3D modeling and object composition; fog and blending visual
effects; curves and surfaces, and more.


Learn how to:

Create three-dimensional objects on your PC
Move your objects or yourself around in a virtual world
Use techniques for fast real-time rendering on Windows, Mac OS X,
and Linux.
Make use of OpenGL hardware acceleration
Create interactive three-dimensional scenes
Take advantage of programmable graphics hardware with the new OpenGL
shading language
CD-ROM includes:
Complete source code for all example programs (Windows, Mac OS X,
and Linux)
The GLUT Library and Render Monkey for Windows
Demo Version of Right Hemisphere's Deep Exploration
The Complete OpenGL specification in Adobe Acrobat Format
A Collection of additional OpenGL example programs

969 pages, Kindle Edition

First published August 1, 1996

13 people are currently reading
142 people want to read

About the author

Richard S. Wright Jr.

5 books1 follower

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5 stars
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4 stars
62 (39%)
3 stars
41 (25%)
2 stars
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Displaying 1 - 12 of 12 reviews
Profile Image for رائد الغامدي.
Author 4 books21 followers
October 6, 2018
من الكتب المرجعية في مجال الرسم بالحاسب باستخدام OpenGl.
مقسم إلى ثلاثة أجزاء: مبتدئ، متوسط، ومتقدم. الجزء الأول مهم ويشرح قواعد وأساسيات الرسوم ثنائية وثلاثية الأبعاد. مهم قراءته لمن يريد تعلم أصول رسومات الحاسوب حتى ولو لم يستخدم اوبن جي ال.
Profile Image for Charles H.
10 reviews1 follower
September 4, 2007
The few complaints I have are rather petty:
1.) The fourth edition is out and it is said to be far superior.
2.) The example graphics are mostly hideous.
3.) The example code that comes with the book relies heavily on reused third party libraries. For me, this made translating examples into my own programs difficult.

But the OpenGL SuperBible succeeds at being the absolutely comprehensive reference book on OpenGL. Not only does it cover all conceivable topics, it also covers them in a simple enough way to make it a useful self-teaching book. There is plenty of example code. There is no OS bias. It's an all around super book.
Profile Image for Shannon.
2 reviews1 follower
January 26, 2008
I can't speak to how easy this book is to digest for a beginner, but "comprehensive" is definitely the correct description. Having a reference and a learning guide in one book is incredibly useful; you can look up a function to refresh your memory on the argument list, or read the section on a topic to figure out how to approach a problem in the first place. I like it better than the Red Book, and having one or the other is a must for an OpenGL programmer.
Profile Image for Jason.
11 reviews2 followers
August 25, 2008
From what I recall of this book, it's quite well suited to both beginner and intermediate OpenGL programmers alike. Even newcomers to 3D systems should be able to hit the ground running, every concept is covered in detail.
Profile Image for Nick Black.
Author 2 books886 followers
May 16, 2013
Most of its weight, admittedly, is in dopey moves like reprinting reference pages and lengthy code listings, but a surprisingly useful and well-written intro to OpenGL in its third major version otherwise.
10 reviews
September 16, 2016
I can't recommend this as either a reference or a tutorial, but it might serve as a source for tips and tricks. I found the explanations of many features to leave out necessary details or to simply make no sense at all.
Profile Image for Will.
Author 10 books33 followers
August 3, 2007
Great introduction to 3D graphics programming. Clear, understandable, complete.
124 reviews14 followers
January 29, 2008
If/when I ever use OpenGL again, I will purchase another book and not rely on this one. I can't put my finger on much that's overtly wrong, but I just find it hard to learn from this book.
Profile Image for Bruno Gallego.
24 reviews
March 29, 2018
The book is amazing, clear and complete, although i had to look up another book for slashing all the content, due to the fact this topic is big.
Displaying 1 - 12 of 12 reviews

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