Everybody knows G-Man's powers come from the magic cape he made from his family's magic blanket. But when the extra pieces of his magic cape fall into the wrong hands, things quickly spin out of control! How will G-Man and his superhero friends battle so many bad guys who have all of G-Man's powers? To make matters worse, Wizard Glendolf Williams has bad news for G-Man -- splitting up the cape has corrupted the magic, and G-Man is in danger of losing his powers!
The G-Man series is fast-supplanting Zita the Spacegirl as my favorite middle grade comic. The second and third volumes (basically one large arc) do such a tremendous job of fleshing out the worldbuilding away from something silly and into something a little more substantive that it becomes difficult to ignore both the nod to existing superheroes as well as the winks to older audiences with some of the jokes and references.
I'm glad this is something I'll be able to share with my son soon enough. Now, if the author would only stop using the word "suck" so much in these books already...
Great all-ages comic adventure. If you're looking to get kids (and even some adults) hooked into comics, then G-Man's adventures are a great place to start. It has none of the grim, dark mood that is invading more and more of today's comics and movies. Instead, it is full of fun, humor and adventure. I wouldn't hesitate to buy any G-Man collection for any of the kids I know.
G-man does his best to be fair and share, but by sharing his magic cape's scraps the kids start to run amok. Him, his brother Great Man, and his superhero friends, set out to retrieve the pieces, but end up missing a few. As things progress from bad to worse, robbers, and supervillains gain these pieces that bestow powers. It goes to show that for normal people power corrupts, and that a tool is not itself good nor evil, but can be used for either depending on the person. In a funny turn, G-man discovers it is his brother, who had all along been against G-man sharing their powers, that is selling the wrist bands. He and his friends manage to take them back, but as proves to be the formula, just as they, and we the readers, think things will get better, they somehow manage to get worse. Communication skills are quite lacking in these characters, but that's what makes them fun to watch; they are not able to convince others. Eventually some lessons are learned, and they manage to restore their powers by going on a quest to find the cape's creator. This comic is part superhero tale, part magical quest, and filled with a serious and witty type of humour.
This is a compilation of 5 comics from the Cape Crisis storyline. I wasn't blown away by the first one (Learning to Fly), but I liked it enough to give the second one a try. The next paragraph is from my review of that title, and applies here as well.
I liked the artwork quite a bit. Nice, clean line drawings with bold, colorful inkwork. It's very appealing visually, and that's what drew me in. Still, while I often laugh at things meant to get a young kid or middle schooler to chuckle, the humor in G-Man didn't do it for me. The storyline was also just okay for me, though I found it more enjoyable than the heavy sibling-fighting (though there is still some of that) of the first book.
I'm guessing that this will go over well with the younger set, especially fans of graphic novels/comics and kids as superheroes.
Book 2 finds both brothers settling into their powers, but soft-hearted Mikey is talked into sharing. A minor crisis is created and dealt with, but it sparks a larger crisis that snowballs out of control. Once again there is plenty of humor, but this book tells one continuous tale, instead of multiple ones. I much preferred this format. The adventure was fun, absorbing and action-packed, and just a bit of a cautionary tale. Fun.
I like this series so very much. It's an excellent balance of superhero comic, realistic peer and family interactions (great dialogue), humor, and meta-irreverence, all with bold, clear illustrations. Light-hearted and fun without being wacky. A great choice for young readers who want superheroes they can relate to.
Another great volume - I wish there was more of this. This time, a few "bright" ideas nearly lead to G-Man and Great Man losing their powers. The resulting adventure leads them across a number of alternate realities in search of an answer to their dilemma.
This 2nd trade of G-Man is better than the first. Great story telling and simple designs. The relationship between the G brothers has a nice touch of authenticity. Lots of fun.