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Game Development Bible

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The Game Development Bible covers all of the major markets (3-d, educational games, advergaming, mobile, simulations, sports, arcade-style, and so on) and outlets for gaming. Extensive coverage is provided on the game design process, working with off-the-shelf tools and engines, the essentials of engineering games, incorporating critical elements including 3D graphics, animation, video, sound, and music, as well as mastering the business side of the industry-everything from designing to marketing to publishing your games. This book is designed to be a complete reference for the working game developer or for hobbyist developer who want to learn more about the art and practice of game development. Special attention is giving to many new emerging markets for independent and smaller developers that are the lifeblood of the industry.

656 pages, Paperback

First published September 30, 2006

About the author

Ben Sawyer

129 books4 followers

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