Until recently - my style of running TTRPGs was one of two options. The first option would include me frantically overpreparing my games and becoming easily frustrated if my players journeyed off the path I had meticulously crafted. The other option would be the stark contrast of no preparation - and often that would lead to a multitude of plot holes and otherwise unnecessary bumps and obstacles in the session that could have been avoided.
After a number of weeks experimenting with different ideas and sketches I realized there was a better way. Cue this book!
This book aims to assist with your planning and preparing of TTRPG sessions as a Game Master. By no means do you NEED to use this book - but it has helped me drastically - and it might help you too!
Don't stress about preparing anymore - the most important part is to have fun!