This Book Provides A Graceful Introduction To The Most Important Concepts Needed In 3D Graphics And Simulation, With A Bias Towards Real-Time 3D Video Games. This Information Has Previously Been Relegated To A Brief Introductory Chapter Or Appendix In A Graphics Textbook, Or Buried In Linear Algebra Textbooks Beneath Layers Of Generality And Systems Of Equations Without Any Geometric Application. 3D Mathematics For Game Development Collects The Material From Various Disciplines Such As Linear Algebra, Computational Geometry, Control Systems, Approximation Theory, And Of Course Graphics All In One Place, And Targets The Presentation For Those Who Need To Understand How To Mathematically Describe And Manipulate A 3D Environment.