4 stars
A really good book about the history of handheld game systems. I learned loads from reading this book and I'm starting to quote some of the information to my partner when we are playing games together.
My favourite parts were about the Game Boy (I started in the Nintendo DS era so I had missed this), Nintendo DS, Nintendo Switch, Neo Geo Pocket and Game and Watch (look up the 'Donkey Kong' version-they basically had the foundation ideas for the DS back in 1982!!!!)
I really liked how the contents page of this book was set up. It was very user friendly and I really liked how the different sections were colour coordinated (e.g. Game Boy era being purple). Its a small thing, but a clear contents page that is very easy to follow, colourful and not in one big list can make a massive difference to your initial impression of a book.
I do have a few criticisms of the book. Firstly, although lot of the text provided really insightful information, I felt like the anecdotes went on too long and could have been edited down more. That being said, it was nice for the book to have included other people's perspectives and being able to relate to some of the stories.
I was a bit disappointed in the lack of pictures to aid the text alongside it. I gave up on the last section 'pink section' of the book because the format was the same for each system (grey/green and black drawings of the handhelds and text heavy) and it was not stimulating. It didn't help the structure was the same for each system, and this section covered 17 of them. I gave up halfway through (roughly), because I realised I couldn't really recall a lot of the information.
I do want to note though, that the parts I really wanted to read were covered in the earlier sections. This also impacted my motivation to finish this last section.
Overall, the book was really good and you can tell the writers are very passionate about gaming. I will likely read this again in the future and would recommend this to others.