The art in this book is exceptional, with Luke McDonnell and others really exploring the variety of DC characters available, their cosmic powers and fight sequences, etc. A definite joy to look at.
The concept is also pretty strong. Kind of like the David Ayer "Suicide Squad" film, but with a bigger cast of DC villains going on adventures, and with more depth of potential villains to fight.
But unfortunately, the writing and execution, while never completely terrible, seems kind of muddled and often uninspired in a disappointing way. It seems like on of the core tenets of the group's thing, the government supervising the villain team, overwhelms the stories and makes them more procedural, slow, and ultimately forgettable than necessary.
Their introduction and sort of "pre-debut" in "Secret Origins #14" is maybe the most successful issue in the collection, even though its' a crazy mishmash of ideas. Basically, in war times there was a "suicide squad" because there were soldiers who went on dangerous/suicide missions, and this somehow leads into using DC super villains, framed with Amanda Waller talking to Ronald Reagan.
It doesn't make a lot of sense, but you spend the issue wondering what is happening to those involved and how it leads to the present day squad, so it's successful by being kind of overly complicated.
But I feel like this mix of US Military and DC Super villains creates a muddled storytelling that taints partially the following issues.
"Suicide Squad #1" has ingredients that seem to imply success. The debut of the villains-as-heroes-squad, plus some pretty cool bad guys in the Jihad, a terrorist villain group with a lot of explosive and laser based powers.
But instead of having the implied fight/adventure, the entire issue involves speeches to the Suicide Squad inside headquarters, or briefings about the mission. 2o pages, and there's no battle until issue #2. What a cheat, maybe the worst issue of the bunch, not an awesome debut.
The rest of the issues fall into this boat. There's some interesting ideas, some ok characters and action, but there's either a dependence on military strategy talks or an attempt to shoehorn character strife by having overly melodramatic and arguably inauthentic character whining or forced team in-fighting.
All of those elements can be great aspects of a script, but these things get repetitious quickly and feel like they don't build towards things in the actual stories.
Just bland cynicism.
"Suicide Squad #8" at least tries to be a different kind of story, talking about what happens to characters behind the scenes of their military missions. Nothing too disagreeable, but a lot of the emotional decisions are inauthentic/crazy, and a lot of characters who should be teammates (at least, if not friends) punching each other for little or no reason, just to make characters and the reader feel bad.
It seems like emotion filtered through the prism of 80's action movies, and it's as uncomfortable and dumb as that sounds. To be fair, there's a basic curiosity/hope that things get better for characters, but it could've been so much better.
I rate this book 3/5 despite its shortcomings on account of strong artwork, and the basic premise at least being promising to wonder where it could lead and what will happen to the characters. I sometimes feel like I care more than John Ostrander's writing does.