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The Design of Virtual Environments

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A reference on designing VR systems capable of solving real-world problems, for engineers, researchers, and designers working in industry and the military. Outlines a practical methodology for planning, testing, and design, integrating information from disciplines including computer science; perceptual psychology; signal processing; and optical engineering, in three sections on defining the requirements, and designing and evaluating the system. Includes a glossary and chapter questions. Annotation c. by Book News, Inc., Portland, Or.

Hardcover

First published April 1, 1996

About the author

Rory Stuart

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