A reference on designing VR systems capable of solving real-world problems, for engineers, researchers, and designers working in industry and the military. Outlines a practical methodology for planning, testing, and design, integrating information from disciplines including computer science; perceptual psychology; signal processing; and optical engineering, in three sections on defining the requirements, and designing and evaluating the system. Includes a glossary and chapter questions. Annotation c. by Book News, Inc., Portland, Or.