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276 pages, Paperback
First published September 1, 1986
GM: "You all move to the end of the right-hand wall and look around it. You see a 15' by 15' interior with lots of rubble consisting of rocks, timbers, ruined furniture, and other junk. There is what looks to be a large chest under the rubble directly across from you, near the end of the left-hand wall. You also see what looks like stairs leading down from the far left corner. What do you do this round?"Wait, what?
Drogo: "I move very slowly into the tower, along the inside of the right-hand wall, watching the stairs."
Leanan: "I cross to the left-hand wall and begin removing the rubble from the chest, searching for any magic items or loot."
Nári: "I aim between the stairs and the main door, so that I can fire at either if something happens."
Agonar: "I prepare my Levitate spell."
Smock of gauze or light silk; close-fitting waistcoat or tunic of fine linen, cotton, or heavy silk - tunics vary in length from short garments barely extending below the waist to long ones slit up the sides for freedom of movement; leather or metal belt or a sash of linen or silk; closefitting hosiery or a sarong skirt of lucent cloth or heavy silk reaching from mid-calf to the ankles; boots or decorative open sandal's; hip-length cape. The colours of the garments are all variations on white and grey: cream, eggshell, ivory, pearl, lemon, charcoal, taupe, blue-grey, rose-grey, green-grey, smoke, silver, beige, and so on. Embroidery and appliqué are used sparingly, usually to create texture or pattern (as with white on white or cream on lemon) rather than for contrast (white on charcoal or blue-grey on ivory).Whether this would ever get used in a game I don't know, but it's certainly great to read. You can see more of the cultural descriptions here, which seems to be an adaption of MERP to different rules.

