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GPU Computing Gems Emerald Edition

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GPU Computing Gems Emerald Edition offers practical techniques in parallel computing using graphics processing units (GPUs) to enhance scientific research. The first volume in Morgan Kaufmann's Applications of GPU Computing Series, this book offers the latest insights and research in computer vision, electronic design automation, and emerging data-intensive applications. It also covers life sciences, medical imaging, ray tracing and rendering, scientific simulation, signal and audio processing, statistical modeling, video and image processing. This book is intended to help those who are facing the challenge of programming systems to effectively use GPUs to achieve efficiency and performance goals. It offers developers a window into diverse application areas, and the opportunity to gain insights from others' algorithm work that they may apply to their own projects. Readers will learn from the leading researchers in parallel programming, who have gathered their solutions and experience in one volume under the guidance of expert area editors. Each chapter is written to be accessible to researchers from other domains, allowing knowledge to cross-pollinate across the GPU spectrum. Many examples leverage NVIDIA's CUDA parallel computing architecture, the most widely-adopted massively parallel programming solution. The insights and ideas as well as practical hands-on skills in the book can be immediately put to use. Computer programmers, software engineers, hardware engineers, and computer science students will find this volume a helpful resource. For useful source codes discussed throughout the book, the editors invite readers to the following

886 pages, Hardcover

First published December 15, 2010

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Wen-Mei W. Hwu

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Profile Image for Mike Lisanke.
1,566 reviews34 followers
October 13, 2023
Probably this book has entirely too rigorous description of GPU Gems than anyone who's sampling the Gems will need. And not enough detail of the Gems for anyone planning to implement the same or similar technique. This said, the book itself is a gem for collecting so many GPU Gem solutions and describing them in enough detail to allow anyone to select a direction for their specific GPU multiprocessing solution. I had this book on my shelf in 2012 and its descriptions are from a 2010-2011 time-frame for GPU projects. I wish I'd read it in 2012-13 because technology changes quickly But I think reading about these Gems even now will allow those outsides these disciplines to see how engineers were solving computer performance problems at the time. Some of these application may still be state of art within certain domains as code revision is Costly and technology change recodes doubly so. For the correct reader, this book is still a great read. And I don't know they continued the Gem series so maybe the end of an idea.
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