Anyone with programming experience can learn how to write an iPhone app. But if you want to build a great app, there's a lot more to it than simple you also need to know how design and market your creation. This easy-to-follow guide walks you through the entire process, from sketching out your idea to promoting the finished product.Get to know the tools for developing your iPhone appDesign a great app before you start codingBuild a complex app with Xcode and Interface BuilderDecide how to brand your app-then beta-test that brand in the real worldLearn the inside scoop on how to get your app into the App StorePromote your product, track sales, and build a strong customer following
This book is a good guide for newcomers to the iPhone platform, but having already written a simple app, I found it rather simplistic. It covers foundational items that you're unlikely to need, like how to draw arbitrary paths on the screen, but it doesn't go in depth into the APIs that are present on the platform and how you might use them effectively.
In short, I think this is probably a reasonable book for it's target audience, but for a experienced software developer looking to move over to working on iPhone OS it's not very useful.
A good book touching on many topics newcomers will appreciates. Going into design, marketing and support topics will help people new to the AppStore way of doing things. Unfortunately the detail on development and the project itself is rather simplistic and meant for older versions of Xcode, and a lot can be done quicker and more efficiently at this point in time. An updated book would be great.
Starts off describing the basic fundamentals of sdk exploration and ux code implantation in the beginning but it also lets you know if this book is right for you so read the first part before you start the actual reading. Overall, very comprehensive read. Great book for intro level Iphone development and design enthusiasts.