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Foundation HTML5 Canvas: For Games and Entertainment

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Foundation HTML5 For Games and Entertainment teaches you how to make exciting interactive games and applications using HTML5 canvas.

Canvas lets you produce graphics, animations, and applications using the HTML5 and JavaScript web standards. It allows you to draw directly within the browser without the need for third-party plugins like Adobe Flash, and so canvas works perfectly across desktop and mobile devices, like the iPhone and Android.

Foundation HTML5 Canvas begins by introducing you to HTML5 and the cool new features that it opens up for you. You are then offered a quick guide to JavaScript programming to get you up to speed. Next up you'll receive a thorough introduction to the canvas element, which teaches you how to draw objects within the browser with great ease.

Once the basics are covered you'll move on to the more advanced features of canvas, including image and video manipulation. You'll also learn how to create realistic animations with the help of some basic physics.

Foundation HTML5 Canvas then teaches you how to create two thrilling space-based games using all the skills you've learned so far. You'll find plenty of code examples and illustrations designed to help you understand even the most complex of topics.

HTML5 is already here for you, and Foundation HTML5 Canvas will provide you with all the information you need to enjoy the show.

What you'll learn
Who this book is for
The book has been written in a friendly way that makes it approachable to beginners and experts alike. It is predominantly for Web designers who are new to HTML5 and JavaScript, and covers the absolute basics of creating interactive games and applications using the HTML5 canvas element. Experienced Web designers and programmers will also learn about all the features of canvas and how they can be used within their own projects. Flash and Silverlight developers wanting to broaden their reach across the Web and mobile devices will also benefit from the information in this book.

Table of Contents

298 pages, Paperback

First published January 31, 2011

3 people are currently reading
13 people want to read

About the author

Rob Hawkes

9 books

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Displaying 1 - 3 of 3 reviews
1,000 reviews20 followers
August 13, 2011
It's hard to be ahead of the curve, and for ther most part this book does a good job of presenting this new technology. It has rough edges, but these are acceptable. And much of it is useful.

Unfortunately, the tone irritated me. It's hard to be informal in writing. It can be done. But this book gets it wrong. "Don't worry. Everything will be explained in a moment," it says, or something like that, time and time again. Why not just get on with it? And sometimes the promise to explain is not fulfilled - even explicitly.
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6 reviews6 followers
June 16, 2013
A good coverage book with pragmatic and narrative-style. It's good for introduction and great for anyone who like to try with workable samples. However, it's not a comprehensive book and there's a lot more technical detail to read afterwards. But I think it gets its job done.
13 reviews2 followers
March 9, 2016
Great introductory book to canvas. Unlike other hands-on technical books, I never got lost when following the examples. I would recommend it to anyone who has little to no knowledge with respect to html5 canvas.
Displaying 1 - 3 of 3 reviews

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