Tre Barringer is under suspicion after a close friend of his, Flip, is nearly killed while playing a full-immersion video game with his log-on. Before he can be questioned by authorities, he receives word that his estranged grandfather has died on the moon. Tre must present himself to the board of his grandfather's company, or he will loose his inheritance. On the run from federal agents and being pursued by hired cyber assassins, Tre must use all his gifting to reach the moon alive. Along the way, the fates of five individuals become entwined, as circumstances began to herd them together for a climactic cyber show-down. Future Freaks plays out in a highly futuristic, cyber-suffused, world that’s been both benefited and corrupted by extremely advanced genetic engineering and neural networking that allow for the creation of inner-scapes and fantasies-into-action that go beyond anything computer-“virtual” imaginable today
A book with a really interesting looking cover, I couldn't wait to dive on in. The book starts with a boy playing an extremely immersive virtual reality fighting game, but quickly he realizes that something's wrong. After feeling real pain, he notices that the safety protocols are off, leaving him trapped inside the game.
This novel had me hooked from the start. I was drawn into the story and became attached to the characters. I liked the way the author combined bio-technology with information technology. The only thing I didn't like about it were some of the point of view changes. Most of them were okay, but a few of them were abrupt and distracted me from the story. But over all, I loved this book.
This has an intriguing story that takes place in a society where people can be genetically altered to have gifts, intelligence, and abilities. While there were a lot of characters and pieces to put together, I enjoyed seeing what would happen with them. The ending was a bit of a let down if there is no sequel.