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You and your companions are starting on your first adventure and you've been swept into the intrigues surrounding the infamous Black Eagle Barony. To prevent the evil Baron von Hendricks from gaining more power, you and your companions must retrieve the magical Eye of Traldar from the wizard's tower at Fort Doom. Can you escape the clutches of the armed garrison? Will the Baron gain the powerful artifact and use it for evil? YOU and your friends make the choices and affect the entire Grand Duchy of Karameikos.

This module is particularly recommended for novice Dungeon Masters and players who want to try their hand at overland adventuring.

Recommended for four to six characters, levels 1-2

Handouts and pregenerated characters provided

Suitable for use with the DandD 5e Game Box and coventional D&D Game rules

Features simple rules on outdoors traveling for exclusive players of the D&D Game box

Adventure in the monster-filled caverns and dungeons beneath Fort Doom.

32 pages, Paperback

First published January 1, 1991

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Carl Sargent

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Displaying 1 - 4 of 4 reviews
Profile Image for Joe B..
284 reviews7 followers
September 15, 2021
Good starting adventure, with Baron, who was key enemy in my campaign.
Profile Image for Mindy.
123 reviews
April 14, 2023
I usually enjoy the old adventures that pit the players against the evil Iron Ring. This one is basically a dungeon crawl with infiltration of a keep along with a couple plot based encounters.
Profile Image for Juho Pohjalainen.
Author 5 books348 followers
May 15, 2025
As introductory adventures go, it's not the worst or the most blatant or railroady. Still not that great, though.
Profile Image for Ken.
537 reviews6 followers
August 19, 2012
I really wanted to like this adventure. At last, a published module that takes us to Luln, then beyond into the Black Eagle Barony and an infiltration of Fort Doom itself! Alas, it is horribly scripted and you don't see any of Luln or Fort Doom beyond the rooms/caves the party is expected to play through. It is so scripted that you can really only consider using the module in a tournament capacity. Even so, the one area which could have been interesting - the caverns under the dungeons of Fort Doom, are amazingly dull. There are virtually no traps or otherwise unusual areas to deal with, just a relentless series of fights, with just a little bit of deception the party can pull off towards the end. The other big flaw is that because it is geared towards 1st level pcs, all the enemies who should be much higher level are low level like the pcs. On the bright side, the interior artwork is very good.
Displaying 1 - 4 of 4 reviews

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