Jump to ratings and reviews
Rate this book

GURPS Fourth Edition

GURPS Action 2: Exploits

Rate this book
You have your guns and your backup guns. You have your sick ride with a trunk full of explosives, high-tech gizmos, and of course a few more guns. You've assembled a crack team of commandos, street-smart lawmen, suave super-spies, and world-class burglars . . . maybe all of them at once! You're ready to rock and roll. All you need is a target.

GURPS Action 2: Exploits gives players hundreds of ways to show off their heroes' skills on adventures. Highlights include cat burglary, parkour, and dozens of other physical feats . . . techno-thrills ranging from stay-at-home hacking to hands-on surveillance . . . polite and not-so-polite social engineering . . . and much, much more. You're just reading the teaser, after all!

For the GM, Exploits supplies the tools to challenge and threaten a whole team of heroes. Advice on forging classic action-movie scenes into adventures that spotlight all the heroes is woven through everything, along with input on having cunning henchmen pull stunts of their own – up to and including using WMD! There's also GM-only material on handling Assistance Rolls and Duty, and on making everybody useful.

And of course everybody will appreciate the quick-and-dirty chase system and rules for speeding up combat, complete with new cinematic options!

52 pages, Paperback

First published October 1, 2008

Loading...
Loading...

About the author

Sean Punch

48 books1 follower
Sean Punch (born July 27, 1967) is a Canadian writer and game designer. He is the author of the fourth edition of the GURPS role-playing game. Before he turned to writing he was a student of particle physics.

Ratings & Reviews

What do you think?
Rate this book

Friends & Following

Create a free account to discover what your friends think of this book!

Community Reviews

5 stars
5 (41%)
4 stars
3 (25%)
3 stars
4 (33%)
2 stars
0 (0%)
1 star
0 (0%)
Displaying 1 - 2 of 2 reviews
Profile Image for Christopher.
526 reviews21 followers
July 9, 2011
Some gamers dislike GURPS as being "too deadly" or "too simulationist". A bunch of newer games (Spirit of the Century [FATE], Feng Shui) have gotten away from modeling the way things ARE and instead focusing on the way thing APPEAR in the genre or media they choose to focus on.

I totally understand these drives, as I'm very much of a Storyteller-style GM (in the Parlance of Robin's Laws) and value a good scene over realism any day. That said, I still love the way GURPS does model life. (Sprit of the Century has a good conceit too, but its kind of limited in my mind).

GURPS Action 2 gives direction on how to GM a modern cinematic game, having chases and gun-fights without having your characters splattered all over the sidewalk.

The single best addition is rules on running chases without faking a bunch of roles or just saying "he has a higher move, so he gets away". Chase scenes are often as complex or more than combat and I look forward to testing these out ASAP.
Profile Image for Jack.
273 reviews9 followers
Read
February 13, 2025
I love GURPS. Easily my favorite system and I enjoy the chase rules this offers.
Displaying 1 - 2 of 2 reviews