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Designing Sound

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A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data―an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound , students will be able to build their own sound objects for use in interactive applications and other projects

688 pages, Hardcover

First published September 28, 2010

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Andy Farnell

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Displaying 1 - 4 of 4 reviews
Profile Image for Matty.
7 reviews4 followers
April 3, 2012
One of the most comprehensive sound design books I have ever read. It covers all the most important general physical phenomena which produce and effect sound, this is huge for non-scientists. From psychoacoustics to synthesis, this presents quite a complete body of knowledge. It also has practical examples in PureData patch format to realistically recreate actual sounds. Amazing and worth the price.
Profile Image for Grig O'.
198 reviews14 followers
March 24, 2018
Fundamental stuff, brilliantly laid out.
Profile Image for Jimi Olivo.
32 reviews5 followers
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February 23, 2014
I am concentrating on the Pure Data chapters which start at Chapter 9. The first 8 chapters will only be useful to me when I've become proficient with Pure Data (Extended).

Profile Image for Miles.
Author 8 books1 follower
October 31, 2015
Great book on sound creation and design. Get this book if you work with sound.
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