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HTML5 Canvas

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No matter what platform or tools you use, the HTML5 revolution will soon change the way you build web applications, if it hasn't already. HTML5 is jam-packed with features, and there's a lot to learn. This book gets you started with the Canvas element, perhaps HTML5's most exciting feature. Learn how to build interactive multimedia applications using this element to draw, render text, manipulate images, and create animation.

Whether you currently use Flash, Silverlight, or just HTML and JavaScript, you'll quickly pick up the basics. Practical examples show you how to create various games and entertainment applications with Canvas as you learn. Gain valuable experience with HTML5, and discover why leading application developers rave about this specification as the future of truly innovative web development.

Create and modify 2D drawings, text, and bitmap images Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games on Canvas Use bitmaps and tile sheets to develop animated game graphics Go mobile: port Canvas applications to iPhone with PhoneGap Explore ways to use Canvas for 3D and multiplayer game applications

652 pages, Paperback

First published March 15, 2011

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87 people want to read

About the author

Steve Fulton

90 books1 follower

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Displaying 1 - 5 of 5 reviews
12 reviews5 followers
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August 8, 2011
It's good for starter reading on HTML 5 if we only want to learn some new features only ....

HTML5 Canvas offers developers the chance to create animated graphics in ordinary web browsers using common tools: HTML and JavaScript. Canvas is one of the most visible parts of HTML5, fueling demo after demo, game after game. It offers interactivity with great visuals, and provides tremendous freedom to do whatever you want in the browser window. However, it differs enough from typical JavaScript development (as well as Flash and Silverlight development) that it needs careful exploration!

No matter what platform or tools you use, the HTML5 revolution will soon change the way you build web applications, if it hasn't already. HTML5 is jam-packed with features, and there's a lot to learn. This book gets you started with the Canvas element, perhaps HTML5's most exciting feature. Learn how to build interactive multimedia applications using this element to draw, render text, manipulate images, and create animation.

Whether you currently use Flash, Silverlight, or just HTML and JavaScript, you'll quickly pick up the basics. Practical examples show you how to create various games and entertainment applications with Canvas as you learn. Gain valuable experience with HTML5, and discover why leading application developers rave about this specification as the future of truly innovative web development.

* Create and modify 2D drawings, text, and bitmap images
* Incorporate and manipulate video, and add audio
* Build a basic framework for creating a variety of games on Canvas
* Use bitmaps and tile sheets to develop animated game graphics
* Go mobile: port Canvas applications to iPhone with PhoneGap
* Explore ways to use Canvas for 3D and multiplayer game applications

Profile Image for Miguel Frias.
6 reviews
November 28, 2013
A complete guide to HTML5, with full working examples. The book start describing the all Canvas API, and after 8 chapter, all is about creating a video game, in fact since chapters before you are already making video games but very basic.

I really like this book, because is easy to understand and have a lot of working examples.

I would definitely recommend this book, not matter if you just want a taste of Canvas (like me) or you want to build full games with Canvas.
1,000 reviews20 followers
August 13, 2011
This is a fairly comprehensive treatment of this new technology. It has many useful examples. These include small demos of individual features. But it also has presents reasonably comprehensive game examples. These are particularly useful in giving ideas for software architecture, as well as showing how to use the canvas.
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