Ever imagine being the first one on your block to own the hot new technology? Now imagine everyone being so envious of you that they chase after you endlessly, hound you into seclusion and for good measure hire bounty hunters proficient in a wide variety of firearms. Maybe you didn't need that phone upgrade as badly as you thought.
William Gibson is, probably through no fault of his own, the inspiration for a lot of good and bad SF, as well as the reason for a lot of people assuming our bodies are really hooked up to giant nutrient vats overseen by our tentacled overlords. I first read his initial trilogy years ago in college during a phase that can best be described as "attempting to absorb the entire history of SF in my spare time". As "Neuromancer" was seen an immortal milestone that evoked the future so well it somehow managed to reach into the past to facilitate its own creation, I plunged in and was blown away . . . by the prose (the opening line is still of my favorites in literature). But while it was eerie that even back in the eighties he was able to convincingly evoke a feel for a world that didn't exist yet but felt like it was about to I didn't find the plot quite as memorable as the setting. Maybe I wasn't ready for it, maybe my brain was stuffed with too much organic chemistry and thus not quite grasping all the nuances but you can call me stubborn all you want, I'm still not totally convinced it was my fault. Interestingly the other two books in the trilogy dialed down the atmosphere slightly but upped the coherency of the plot and I found those more to my liking (amusingly a friend of mine had the opposite reaction).
And then I stayed away from Gibson for years. It wasn't anything against the guy, I felt I had gotten all I came for with those three books and there wasn't any compelling need for me to experience more . . . cyberpunk was never a genre I really warmed to (other than Bruce Sterling) and I was distracted by more important things like apparently trying to read every "Doctor Who" book in existence. But at some point I must have been curious because working through my queue and lo and behold I find the entire "Bridge Trilogy" here. And while we're both older, Gibson reportedly wrote "Neuromancer" on a typewriter and I'm writing this with a keyboard that sounds an awful lot like one so maybe we have more in common now than we once did when I was hiding in the basement of a college library computer lab surrounded by terminals that aren't as powerful as what people routinely carry in their pockets.
Coming back, to some extent its like I never left. "Virtual Light" takes place in what was then the far future of 2005 (which now sounds like the halcyon days of yore where the streets were paved with gold and all our problems were solved with hugs and a handshake) where California, instead of doing what everyone expected and sliding into the ocean (or leaving the earth in a giant boat powered by good vibes), has split into northern and southern sister states (and it doesn't sound like the rest of the country is doing so hot either). Much like our future, the rich are super-rich and don't rub it in our faces so much as hire people to do the face-rubbing, while pure information remains the hottest commodity understood by everyone except for that one guy who hoarded Beanie Babies because he was convinced they'd make a comeback. Hey, even a dystopia has to have some hope.
Into this come our two main characters. Berry Rydell has an extensive resume but only because he keeps getting fired from jobs, not always due to his own fault. His latest job has him working for a bounty hunter, which will cause his path to cross with Chevette, a plucky and streetwise bike messenger living by nerve and wits (otherwise known as the cyberpunk version of the Manic Pixie Dream Girl). She's gone and opened her own can of mega-oops by stealing the stylish sunglasses of some rude rich dude during a party where she had to deliver something. Returning the glasses would go a long way toward making this all better except that the rich snob is dead and the glasses are showing something that everyone wants and are willing to bring out the ordinance to get. Hint: it has nothing to with fashion although glasses that are slimming or give me washboard abs would be worth paying off the cops and sending out hired killers. But in this new world nobody really understands priorities.
If you think this would lead to a madcap chase through the less known underbelly of the city forcing our cast to interact with a variety of folks living on the edge of the law, often with specific skillsets the characters right around that time, then you've probably read about as many cyberpunk novels as I have, although he does mix it up by sticking the underbelly on top of a grimy bridge. Fortunately what Gibson does understand is atmosphere and he heaps on gobs of it, lathering every scene with the misfit love child of "Blade Runner", Raymond Chandler and a really gritty version of "Hair". His eye for all the small but telling details of a world, what they wear, what vehicles they drive, how the buildings have gone to pieces, even the new slang in how they talk and relate to each other, is apparent on every page, no more so than his depiction of the aforementioned giant community that has sprung up on the San Francisco-Oakland Bay Bridge, a group of people that exist off the grid and in strange balance each other. What could be nothing more than a cyberpunk cosplay convention winds up having real weight to it as Gibson takes us through a world that has figured out its own rules in how to function and everyone involved has developed a certain implied understanding about how it all works.
For me the book works the best when the different factions that exist in this world that normally barely interact rub up uneasily against each other and have to figure out what the hell to do about it. Whether its the bridge community, the police, the off-the-books police, the hacking rings, the shady kids who feel important because they have connections to the hacking rings, or the people who are just surviving, he gives the impression of a world where everyone tries to avoid each other except when they absolutely have no choice and even then its about taking advantage as best you can. And if that involves blowing up stuff, then so be it. Its a world that pulses with its own dark toned music and to me doesn't seem to bog the story down too much, although one could argue that since there isn't much story to bog down, you might as well stop and absorb the scenery.
Those looking further than the scenery might be wondering what the fuss is all about. Gibson never pretended to be predicting the future and while the gritty grey morality of it feels like today, setting it in a date that was thirteen years after the book was published (and thus plausibly near) but now almost thirteen years behind us (and thus like a hundred years ago to anyone reading it now who was born around then) makes it feel like some strange alternate universe where life got worse without the gauzy comfort of nostalgia for sitcoms and indie rock bands to fall back on. It doesn't help that the MacGuffin of the plot, the stolen glasses, doesn't work that hard to justify why everyone goes nuts to hunt it down. Anyone looking through sees plans for a future that I guess would be nice to possess but for all the running around and scheming that results it sure seems like a lot of effort for a piece of technology that was just past cutting edge when the book was written but is now so commonplace that we have commercials featuring senior citizens oooh and aahing while staring through them.
If it succeeds, and I think it does for the most part, it does so on the incredible amount of style points that Gibson dispenses with frightening ease. He's got a talent for keeping things moving and more than a lot of his contemporaries he has a way with words and shading along with a sly sense of humor that never makes the story feel as super-serious as his imitators sometimes could get, yet he never goes all out satirically goofy either (I enjoyed the glimpse of the Christian sect based around movies). Sure, it seems like the entire story takes place at night and everyone is wearing black on top of black but there's a slight acknowledgement of how ridiculous this is at times by the characters themselves that at least makes it go down easier. And when one of your spinoff adventures could conceivably be called "The Adventures of Lucius Warbaby and Freddie" taking it with just a little pinch of salt, virtual or otherwise, might be warranted.