I bought the Alpha Centauri PC game way back in the late 90s. The addiction that fueled more late nights than I care to admit echoes well after that last turn and I've played it at least once a year since. While I appreciate the great lengths the game went through to personalize the experience, the voiceovers can only carry you so far. On this latest playthrough - over 12 years after the game was released - I thought it would be fun to take the next step. Centauri Dawn does a pretty good job getting that done.
A little background for anyone unfamiliar with the game. Humanity, teetering on the edge of apocalypse, sends out a colonization mission to the Alpha Centauri system. The mission launches under the United Nations banner, but as the ship arrives at the new world, the colonists fragment along ideological lines. Each faction grabs a landing pod, makes planetfall and establishes their own base.
Centauri Dawn follows the United Nations Peacekeepers as they try to reunite humanity under the original charter. While they have some success with the a few of the factions, the remnants of the ship's security forces, the Spartans, have different plans.
In the opening act, you get a good feel for Pravin Lal and Corazon Santiago, leaders of the UN Peacekeepers and Spartans, respectively. You see his idealism and her militarism as they deal with the difficulties of life on the new world. The limited resources, dangerous native life and brutal decisions pay homage to some of the game's conventions; from a player's perspective, one can plausibly imagine these scenes playing out as you decide to build up your base instead of creating a military unit.
While Lal, Santiago and the other faction leaders are stars in the game, the book makes Lal's son, Jahn, the protagonist. After an early skirmish with the Believers faction, he is made commander of the Peacekeeper forces and is put to the test after diplomatic relations with the Spartans go south.
It's this conflict with the Spartans, particularly their assault on the Peacekeeper's primary base, that takes up a good third of the book (and most of what happens before just sets up the conflict.) The action moves along at a good clip as the tide swings back and forth. Ground is gained and lost, characters win and lose and die. As a player you can't help but pity the Peacekeepers who should have beefed up their military forces with the Spartans on their border.
I won't spoil the ending, but it impacted me enough to change my policy toward the Spartans in my current game. They once shared their continent with the University -one of my more profitable trading partners- but have long since pushed them out to sea. I gave the University a couple of bases just to keep them going (and to keep trading with them.) Out of the kindness of my own, capitalistic heart (I'm playing as the Morganites), I decided to hold back my overwhelming military from them in favor of peaceful trading. After Centauri Dawn, I feel like unleashing some righteous revenge.