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Mathematics for Computer Graphics

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John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. All the key areas are covered Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. Plus – and unusually in a student textbook – a chapter on geometric algebra is included.

293 pages, Paperback

First published September 1, 2005

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About the author

John A. Vince

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Displaying 1 - 3 of 3 reviews
Profile Image for Shaun Zhang.
45 reviews27 followers
June 13, 2017
Although the text is written for undergraduates, I recommend it only to senior high school students.
Profile Image for Alexandra.
65 reviews
March 30, 2025
It's a great book to review the fundamentals of mathematics that are required for computer graphics. Read partially.
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