I'll admit out front that I am a big Dragon Age fan. I've played and beaten both the main two entries in this video game series as well as the first flash game, and am steadily pecking away at the second. Even now, as I write this, there's a miniature Grey Warden replica sword on my desk that functions as a letter opener.
That said, I was cautiously optimistic to read The Stolen Throne by David Gaider, who was the lead writer for the Dragon Age games and has worked on a few other classic favorites. I was hoping to see his talent and skill in full form in this book, unhindered by the constraints and necessities of writing for a game.
I found quite the opposite actually.
Make no mistake, writing for a game is very different from writing a novel. It's more similar to writing for movies, though it has key differences even from them, but the biggest issue between novel writing and game writing is that crafting a story and characters for a game is far from a one person job. When writing for a game there are many other forces at work, pushing and pulling the final product in various ways. Novel writing is a more private affair, not always a one man job but certainly different from game writing. Unfortunately for Mr. Gaider his work in the gaming industry seems to have hindered, if not outright crippled, his ability to write novels.
The Stolen Throne is a prequel to Dragon Age: Origins, the first game in the series, and it starts off quite well. The book opens on the protagonist, a young princeling named Maric, alone at night and on the run from the men that had just killed his mother, the Rebel Queen to a country lost to outside usurpers. The book's plot follows Maric as he struggles with his new position as Rebel King, the reclamation of his nation, and the conflicts (read: drama) between him and his three companions.
"Show, don't tell." is this books main issue. It has a very strong and well written beginning that pulls the reader right in, but quickly dissolves into telling them the story more than showing it to them. The reader is told that the companion character of Loghain gradually warms up to Maric, but is never actually shown this very crucial piece of development.
And that's within the third chapter of the book. I wouldn't complain about such an omission if things didn't get even worse further on. By the books mid-point an entire span of years is summarized for the reader. Even this wouldn't be so bad except that it is within these years that the characters grow and develop their internal conflicts. It's very difficult for a reader to care about them, the characters that is, as they never saw the formation of these conflicts. Never saw the development and interpersonal actions that lead up to them. Instead we get a 'two characters did this and a love triangle formed.' Except instead of a single sentence the book covers it in a paragraph.
Even after the book is supposedly through with this mid-point time skip, it fails to get back into the rhythm of showing the reader what is happening in the world. One would think that from the title the books main focus would be the difficulty of reclaiming that aforementioned throne. One would be quite fair to assume to see major battles and bloody showdowns.
But no, the reader is quit quickly cheated out of those.
The largest battle in the book, in which the rebel army is nearly destroyed, is entirely covered in pre-battle, post-battle, and other characters talking about said battle. The reader never actually sees it as the main characters quickly flee the scene and the story much rather, understandably in some regards, follows them.
Strangely enough this is the best point in the book. This is the point in which the four main characters are cut off from the rest of the events in the world. They are alone and have to make their way back to the rebels. They're even further cut off when they decide the quickest path are a series of tunnels called The Deep Roads, which play a major role in the world setting.
Why is this the best part in the book? Because the title is a damn liar, that's why. The events occurring in the world are not the main aspect of the story but are, in fact, nothing more than backdrop to the interpersonal drama of the main characters. Everytime the book tries to bring this background activity to the forward it usually fails (with the exception of only two scenes in the later half of the book).
But at the point where the characters are forcibly cut off from these events is when the writing genius that Gaider is espoused for shines through. Here the characters are free to bounce their personas off each other. Abruptly they leap from being dolls moving through a plot to living people, and Gaider's renowned dialogues finally come forward to snap and crackle with the personality that so many people love about the dialogue within the games.
The scenes within the Deep Roads are the best because, and this is merely a personal belief, this is what Gaider is most familiar in working with: characters and dialogue. In game writing all other aspects are usually handled by other portions of the game. The traveling, battling, and long span of time, are all divided out to other people, but the characters, their dialogue, and the conveyance of the story through these were Gaider's domain.
One wishes the characters stayed in the Deep Roads, one also wishes the book were more honest with itself. In the sense that it's a drama between these four and not an epic tale of kings and crowns and battles.
By the end, the book just ends up confused and rushes to wrap itself up. It's greatest climax occurs when the conflicts brewing between Maric and his companions comes to a head after they escape the Deep Roads, but the book still feels it has to finish up with all that throne business.
Throughout the story there were two major antagonists. The book put a lot of effort in building them up. The only scenes that weren't concerned with Maric and his friends where the ones revolving around the usurping king and his mage adviser. There's a group of tertiary villains, consisting of the men that betrayed Maric's mother, as well.
But as dealing with them comes after the climax the book doesn't really know how to do it. Instead of using a chance to build up on the development that Maric might have gone through in this 'falling action' two of those three antagonizing forces are dealt with in scenes that literally summarize to 'Maric shows up and kills them.' The first of those scenes makes a token effort to show this development of his character but as everything had been so summarized up to that point it falls a little flat. The second makes no effort at all, which is a shame as the set up for that scene was a perfect but missed opportunity to explore these developments.
The usurper king doesn't even get the dignity of a scene all his own. He's disposed off in the Epilogue of the book in, again, summary style.
In fact, it's excruciatingly hard to care about any of these 'epic major conflicts' when they are all summarized, never giving the reader a chance at all to become involved and feel emotionally invested. Conversely the wonderfully written scenes of interacting characters that are presented and do capture the reader are constantly crippled by the interruption of these attempts at grandiose fantasy warfare.
Torn between what Gaider wants to write, epic fantasy, and what he's good at writing, intercharacter drama, the book suffers an identity crisis. The drama's good, really good. The fantasy is passable at best. Between the two it balances out to be perfectly average. It simply tries too much with an author that knows what a really good story is, all its constituent parts, but hasn't had the chance to develop all the tools and knowledge on how to bring these things to life.
On top of that it's not nearly quick or short enough to excuse the constant and tedious summarizing and fans of the actual series will not come out knowing any more than they did going in (with the exception of one single character which hardly excuses the rest).
Final score is an average: 3 out of 5.
Recommendations: Fantasy fans and fans of the series. It's a passable book but don't set your expectations high.