An interdisciplinary understanding of a subject through a variety of professions - all applied to basketball. Loved this approach for a book. It also dove into the history of the sport’s evolution which was interesting to track the implementation of dribbling, shot clock, the goaltending rule, the jumpshot, dunking, and the implementation of the three-pointer and the analytics revolution. A fun read while rooting for the Boston Celtics during the NBA playoffs.
“We all watch basketball differently. Not only did this realization help me build a greater appreciation for what had already been my favorite sport, but it also sparked the idea for this book. If one person's unique perspective on the game can help expand my own, what else have I been missing? I'm no genius, but I knew well enough to assume there was much more to learn.”
“Zimmerman is attuned to seeing games as products, and basketball's journey through the marketplace follows a familiar path. "If you think about it, the YMCA was the platform for that game in the way that a Nintendo Switch is a platform for a piece of software," he says. "As we say in the game industry, there was an embedded base." Had Naismith invented basketball outside the purview of the YMCA's worldwide network, it could have remained a regional curiosity and fizzled into obscurity.”
“While basketball is the only major sport that can be traced to a single person, that person's most important contribution was that he relinquished control of his invention. The game has never been perfect. That was the case on day one, whether or not Naismith's students ripped each other's limbs off. It continues to be a work in progress.”
“The biggest question (the only one, really), was how much time teams should be granted for each possession.
The men brainstormed at the bar of Biasone's bowling alley and scribbled some ingeniously simple math onto a cocktail napkin. "I looked at the box scores from the games I enjoyed, games where they didn't screw around and stall, Biasone explained. "I noticed each team took about 60 shots. That meant 120 shots per game. So I took 2,880 seconds [48 minutes] and divided that by 120 shots. The result was 24 seconds per shot."… That story of simple napkin math is a sterling endorsement for the genius of working backward. Teams attempted this many shots in games that were fun. If we force teams to shoot that many times during every game, then all the games will be fun. It's pretty damned elegant, if you ask me.”
““That squeaky wheel is often what triggers action," Dr. Benjamin Coifman tells me. Coifman doesn't know much about the Fort Wayne Pistons, but he knows everything about intersections. He's a civil engineer and traffic expert who teaches at The Ohio State University.”
“"It is so important for creative people to have rules," John Emmerling tells me. "You don't want to hand them a blank sheet of paper." Emmerling is an advertising veteran who cut his teeth on Madison Avenue at Young & Rubicam in the 1960s, during the industry's Mad Men-era heyday.”
“Teams averaged 2.8 attempts per game and 0.8 makes from behind the arc during that first season (of the three-pointer in 1978-79), and the shot accounted for just 3 percent of the league's total field goal attempts. The following year saw even less three-point enthusiasm, with teams averaging only two long-range shots per contest. The Atlanta Hawks, for example, made ten three-pointers all season. Compare those statistics to the 2018-19 NBA season, when teams averaged thirty two long-range attempts per game, and 36 percent of all shots were taken from behind the arc. Players combined to make 27,955 three-pointers that year, which eclipses the total number of threes made during the 1980s. As in the entire decade.”
“Goldsberry, meanwhile, had everything he needed to paint a fuller picture of basketball's trends thanks to all that valuable data he borrowed from ESPN.com. NBA players attempt around 200,000 field goals in a given season (in 2018-19, there were 219,404 field goal attempts during the regular season), and he now knew exactly where each one was taken. "I got millions of shots spatially referenced, and with my training as a geographer I needed to understand where the league as a whole was shooting and how efficient they were," he says. "I needed to establish a baseline."… That baseline helped explain which players were above or below average shooters from various locations, but it also revealed a shocking truth about basketball's geography. Goldsberry crammed multiple seasons worth of shooting data through a "smoothing algorithm" to construct a map that displayed the estimated average point values for shots taken all over the floor. He found that, overall, an average field goal attempted in the BA can be expected to yield 1.02 points. However, in the zones between the lane and three-point line, the crowded mid-range area where games coalesced for decades, Goldsberry discovered that shots taken there were Only expected to yield 0.85 points per attempt. That's a pretty rotten return on an investment… The real value, Goldsberry learned, came from behind the three-point arc. There, shots could be expected to yield more than 1.05 points per attempt. Jumpers from the two corners, where Abe Saperstein's arc collapses into a straight line, were even better. These areas produced an average of 1.10
to 1.20 points per shot. "I knew there would be a difference in efficiency behind the three-point line and in the mid-range," Goldsberry says. "I was not prepared for how stark that difference was. It definitely changed how I watched basketball."”
“The three-point line may have been introduced to the NBA in the 1970s, but it took decades before there was the collective realization that, if the league offers you an extra point for a shot, you should probably take them up on it. But it wasn't just blithe ignorance that accounted for the delay. In those early years, players were objectively worse at making long-range buckets. Every shot was worth two points for most of their basketball-playing lives; why would they have bothered practicing twenty-five-footers?”
“The Daryl Morey experiment was very, very close to getting to the Finals, Goldsberry says. "It was the most poetic collapse of the decade." The Rockets may have lost that round, but the effects of the three-point line will continue to warp how the game looks. It's no longer enough to dump the ball down low and have your big man go to work; the action takes place at a more distant orbital plane. The three-pointer, subsidized as it is, is simply too enticing, and players who aren't able to shoot (and defend) it at a respectable clip are exiled to Outmoded Island where they must watch Betamax tapes and wait for the fax machine to bring news from the mainland.”
“WANT TO LEARN something weird about free throws? For pretty much the entire history of modern competitive basketball, players haven't gotten any better or any worse at the game's most practicable shot.
Since the middle of the century, men's and women's college players have made roughly 69 percent of their attempts. In the pros, the average always hovers around 75 percent. Two- and three-point averages have steadily improved over time and across leagues and associations, but free throws have remained bafflingly consistent.
Since 1960, the NBA's league-wide season average has never climbed higher than 77.2 percent or fallen below 71.4 percent. Just take a look at this thre-decade cross-section: Teams shot 75.2 percent from the line in 1978, 768 percent in 1988, and 76.7 percent in 2018.”
“The jump shot seems obvious: By releasing the ball at the highest possible point you greatly reduce the chances of it getting blocked. It's a real no-brainer, but the move didn't appear in organized basketball until around the 1930s… It's difficult to convey just how novel the move was in those days. I'll leave that to a December 8, 1957, issue of Sports Illustrated. The magazine had a recurring feature where a panel of celebrities and athletic luminaries were presented with sports-related questions. For that week's issue, basketball's newest craze was put up for debate: "Do you think that old-time, low-scoring basketball-before Hank Luisetti popularized the one-hand jump shot-was a better and more interesting game than it is today?"… The switch to the jump shot was jarring, even for those who managed to thrive during its emergence. "Kids today don't even think about playmaking. All they think about is getting off the jump shot," Celtics Legend Bob Cousy told reporters in 1963, about a month before he retired from the NBA. The Hall of Famer was a renowned dribbler and passer, but, for all his talent, he never had much of a jumper, and he exited the league cursing the move's existence. "I think the jump shot is the worst thing that has happened to basketball in ten years. Any time you can do something on the ground, it's better? For a Freudian reading of that statement, refer to the fact that Cousy's father worked for an airline.”
“On January 8, 2019, Thompson scored forty-three points against the New York Knicks. He only needed to take four dribbles to do so… Thompson scored sixty points against the Indiana Pacers on December 5, 2016. His time of possession during that game was ninety seconds.”
“But the thing about basketball that most enamors Lustig is what it Jasnt have in common with his line of work. "What we do in the ballet is diways rehearsed," he tells me. "There is no element of surprise. When you kane the ground, it's a jump that you've rehearsed thousands of times before.
You know exactly what you are going to do. But these guys," he says, referring othe NBA players he and his troupe watched as they readied themselves to perform The Nutcracker before a Christmastime crowd in Oakland, "what they are doing is absolutely and incredibly spontaneous."”
“Restricting the opponent to a low-percentage shot attempt is nice, but for defensive-minded squads, forcing a shot clock violation at the end of a possession is the grandest prize of all. The way some teams cele-brate, you'd think they'd just withstood the Siege of Leningrad and not the Charlotte Hornets.”
“The Boston Celtics' Marcus Smart is perhaps the most prolific flopper in the NBA right now. Whereas most stars have YouTube videos dedicated to their best highlights, Smart is the subject of more than a dozen flop compilations featuring his most outlandish pratfalls. When the league fined him in 2016 for a particularly egregious flop, one where he went flying like a stuntman off the balcony of the O.K. Corral, Smart laughed the whole thing off. "That's a flop. Let's get that straight, that's a flop, this was hilarious," he told ESPN. "I deserved everything that came my way after that.”… It's worth noting that Smart and Beverley are two of the best defenders in the league. They don't need to flop. But the potential reward is often worth the risk. Smart's take on the act is similar to Frias's, in that it is a form of strategy. "I flop on defense, your favorite player flops on offense," he told ESPN. "That's the only difference. Especially in a game where the offense has nothing but the advantage, the defense has to do something to get the advantage back." He's referring to how some superstars resort to histrionics while attacking the basket in order to get a foul call. That's known as "selling contact," and it's a largely accepted way for players to get the officials' attention.”
“It may seem like mindless grunt work, but every rebound requires a plan. There is no better example for this than Dennis Rodman, who won seven straight rebounding titles between 1992 and 1998. The Hall of Famer may be known for his untethered aggressiveness (and foreign relations work with North Korea), but his brain is what made him one of history's greatest rebounders. During pregame warmups, he would stand to the side and stare at the action going on near the baskets. When his Detroit Pistons teammate Sith Thomas chastised him early in his career for not participating, Rodman explained, I'm just watching the rotations on the basketball." He then told Thomas that his shots usually spun three times in the air before hitting the rim.”
“Watch a game on television, and the ball looks like a snug fit for the hoop. But, as Winter explains, this isn't exactly true: "The diameter of a basketball is between 9.125 and 9.25 inches. Since the inside diameter of the rim is 18 inches, two basketballs will go into the basket at once. The basket is twice as big as the ball. It's important for the players to understand this; otherwise they may get the idea that one won't even fit. Every coach will agree there have been occasions when he wondered." The game is interesting not because the ball goes through a comfortably-sized hoop, but because of all the different things a team must do in order to reach that final step. Every offensive basketball play is a Rube Goldberg machine… Fluid, instinctive basketball might be a miracle. No matter the rules, skill level, or court size, if a team plays well together, then the game is going to be fun to watch. Extremely smart basketball fans are able to identify specific sequences and plays (they're running elevators!) but most of us get to enjoy these elegant interchanges and movements like children watching a Rube Goldberg machine.”