Not likely. They're not all entirely human. They've got a serious beef with the planet's government. And they're young, but they've experienced things we can still only imagine - space travel, the colonization of other worlds, the disappearance of the elves...
Humans living in this future Elfquest era know that the elves were truly flesh-and-blood beings, not legends. There is even proof. So where did the elves disappear to? And more important, why?
Join Cosmo, Scorch, Chandra, Rosie and Shimmer - the Rebels - as they try to sniff out the answer!
(This volume reprints issues 1-6 of the Rebels series.)
Wendy Pini is one-half of a husband and wife team with Richard Pini that created, most notably, the Elfquest series.
Wendy was born in California and adopted into the Fletcher Family in Santa Clara County. Early on, she developed as an artist and was the illustrator of her high school year book. She submitted samples of her artwork to Marvel Comics at 17 that were rejected.
Pini attended Pitzer College and received her B.A. in the Arts and joined the Los Angeles Science Fiction Society.
In 1972, she married Richard Pini and began illustrating science fiction magazines, including Galaxy, Galileo, and Worlds of If. In 1977, Richard and Wendy established a publishing company called Warp Graphics to publish their first Elfquest comic. Elfquest was self-published for 25 years and in 2003, licensed to DC Comics. The comic series has won several awards, including the Ed Aprill Award for Best Independent Comic, two Alley Awards, the Fantasy Festival Comic Book Awards for Best Alternative Comic, and the Golden Pen Award.
Wendy has illustrated other works, including Jonny Quest in 1986, Law and Chaos in 1987, and in 1989, two graphic novels of Beauty and the Beast. Recently in 2007, she completed a graphic novel entitled The Masque of Red Death.
Wendy has received several awards over the last four decades, including the San Diego Comic Convention Inkpot Award, the New York State Jaycees Distinguished Service Award, the Balrog Award for Best Artist, and was inducted into the Friends of Lulu Women Cartoonists Hall of Fame in 2002.
Wendy and her husband currently reside in Poughkeepsie, New York.
I actually read all twelve issues in the ElfQuest online archive. I was getting into the story and then, once again, they wound it down without answering any of the questions that they had built up during the process. Did they ever get Rose to the High Ones? What did Jinx have to do with them? Did they ever get beyond being rebels? Looks like we'll never know, and that irritates me.
Read online at ElfQuest.com for my Great ElfQuest Read of 2025, but I do own most of this series as single issues and had Read those when they came out.
I think I am giving this 5 stars partly in response to how much I've disliked a lot of the aEQ side series. This series is such a fantastic breath of fresh air - cool characters, fantastic, consistent, full-color art, and an intriguing story with lots of enticing callbacks to past Two Moons history. It's just great.
Set in the future of the World of Two Moons, the same time period as Jink. Opens with three teenagers, a robot, and a human-sized preserver, on a ship running from a military craft. Through flashbacks, we see how they met each other. Then we follow them as they try to figure out their place in the universe. Or something. I was a little unclear on their primary motivation, honestly.
It's not so much the story is bad or terrible, but it mostly just isn't my thing. I value any story line that adds to the world of two moons; but this just wasn't a hit in anyway for me. Perhaps I am to much of a loyalist to the Wolfriders and EQ's original characters. But it isn't a book I would purchase or added to my EQ collection. It's worth a read if your looking to continue the story of the world of two moons, its occupants and hints here and their of elfish mystery. I'm glad I read it to add to the Jinks storyline but overall I didn't grip me in anyway like the originals.